
1996 · 추상 전략
GIPF
Players take turns placing a neutral piece on the board, aiming to create rows of four or more. When a player forms a qualifying row, they remove that row and may capture opponent pieces that extend it, changing the board state and opening new tactical possibilities. The objective is to cycle pieces through play and capture opponent material until the opponent has no pieces left to introduce. The game supports modular expansion through additional pieces that can alter interactions between plays in linked games.
- 인원
- 2
- 플레이 시간
- 30–60분
- 연령
- 9+
- 복잡성
- 2.7 / 5
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 57
- 기록된 플레이
- 25
- 플레이어
- 29m 3s
- 평균 플레이 시간
- 20
- 컬렉션 보유
- 3
- 위시리스트 등록
6.4/10
Ludoya 리뷰 10개 기준
Le premier de la série, on préfère pourtant le trio Dvonn, Yinsh et Zertz. Le dernier arrivé, Lyngkt est très sympa aussi (malgré ses couleurs moches).
Hate to rate this so low, but it just felt futzy to me. Game was drawn out...way too long. Felt too much like chess but I would play chess if I wanted that style of game. Chess is superior.
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.



























