GIPF

1996 · 추상 전략

GIPF

Players take turns placing a neutral piece on the board, aiming to create rows of four or more. When a player forms a qualifying row, they remove that row and may capture opponent pieces that extend it, changing the board state and opening new tactical possibilities. The objective is to cycle pieces through play and capture opponent material until the opponent has no pieces left to introduce. The game supports modular expansion through additional pieces that can alter interactions between plays in linked games.

인원
2
플레이 시간
30–60분
연령
9+
복잡성
2.7 / 5

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
58
기록된 플레이
27
플레이어
29m 3s
평균 플레이 시간
20
컬렉션 보유
3
위시리스트 등록

6.9/10

Ludoya 리뷰 10개 기준

  • Robert Bowlds6.0

    Hate to rate this so low, but it just felt futzy to me. Game was drawn out...way too long. Felt too much like chess but I would play chess if I wanted that style of game. Chess is superior.

    플레이 기록 없음

  • Alexandre MATHIS6.0

    Le premier de la série, on préfère pourtant le trio Dvonn, Yinsh et Zertz. Le dernier arrivé, Lyngkt est très sympa aussi (malgré ses couleurs moches).

    플레이 기록 없음

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.