Khronos

2006 · 판타지

Khronos

Players act as rival lords sending two agents through three linked eras to develop and contest domains across three stacked boards representing medieval, Renaissance, and modern periods. Each turn players play action cards to build military, religious, and civil structures, move buildings forward in time when they reach certain sizes, and spend resources to shift their pawns between periods. Control of a domain is determined differently on each board (military strength in the first, religious presence in the second, civil population and restored ruins in the third) and yields income on the 4th and 7th turns. Construction, destruction, and time travel interact: later builds can erase earlier ones when moved, and regrouping or splitting domains creates tight player interaction and strategic choices.

인원
2–5 최적 4명
플레이 시간
90분
연령
10+
복잡성
3.6 / 5
5.6 Ludoya 기준도시 건설영토 건설패 관리타일 배치영역 과반/영향력

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
7
기록된 플레이
18
플레이어
11
컬렉션 보유
2
위시리스트 등록

5.6/10

Ludoya 리뷰 9개 기준

  • zaph5.0

    Nothing special here. The downtime between turns in these types of games tend to frustrate me.

    플레이 기록 없음

  • Tom5.0

    The idea is fascinating, the art fantastic. It just doesn't work in practice. The hunt for a good time-traveling game is still on.

    플레이 기록 없음

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.