푸에르토 리코

2002 · 경제

푸에르토 리코

Players act as colonial governors managing plantations, colonists, and a city tableau to generate crops, doubloons, and victory points. Each round a player selects a role card that gives everyone a shared action (such as Produce, Trade, Ship, or Build) while awarding a special bonus to the chooser; unused roles accumulate a money bonus that the next taker collects. Crops are planted and harvested, goods are shipped or traded, and buildings are purchased and staffed with colonists to unlock production and scoring. A governor token rotates to set the phase order, and the game ends when certain supply piles or ships are empty, with points scored for shipped goods, constructed buildings, and manned large buildings.

인원
3–5 최적 4명
플레이 시간
90–150분
연령
12+
복잡성
3.3 / 5
7.4 Ludoya 기준₩87,412부터도시 건설농업액션 선택가변 단계 순서선택되지 않은 자원의 가치 증가

구매처

매장 가격과 중고 매물을 매일 확인합니다.

Ludoya에서 모든 가격 비교

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
964
기록된 플레이
748
플레이어
1h 27m
평균 플레이 시간
183
컬렉션 보유
17
위시리스트 등록
1
예약 구매

7.4/10

Ludoya 리뷰 174개 기준

  • 재미4.0
  • 상호작용4.0
  • 재플레이 가능성4.0
  • 독창성4.0
  • 외관4.0
  • 접근성4.0
  • Garfield8.0

    #53 Good game where you produce and sell goods. But it tends to be a little bit long. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]ok --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Good amount of choices --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Make specific actions where others can't benefit --> Artwork: :star::nostar::nostar::nostar::nostar: <!-- size 7]Where? --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Just a little bit --> Strategy: :star::star::star::star::nostar: <!-- size 7]Many strategies possible --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Thin and nothing special --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit too long --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]Set up the buildings is a pain --> No downtime: :star::star::star::star::nostar: <!-- size 7]Little downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different strategies, but nothing more --> [/c]

  • Mestremuten10.0

    Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Do plantations and buildings produce goods automatically, or do they need colonists to work?

Tiles must be occupied to function — a tile needs at least one colonist (circle filled) to use its ability, otherwise it does nothing; production happens during the Craftsman phase when occupied production buildings let you take goods (pages 4–5).

If I take a role, can I refuse to use its action or privilege?

You must take a role placard on your turn, but you may choose not to use its action or privilege; the action is optional (exceptions: the captain’s loading action must be followed when a player can load, and the prospector has no shared action) (pages 3, 6–7).

Do quarry discounts stack with the Builder's “pay 1 less” privilege?

Yes — occupied quarries reduce building cost according to the column limits and the builder’s -1 doubloon privilege applies in addition, but a building’s cost cannot be reduced below 0 (pages 4–5).

Can I sell a good to the Trading House if that same good is already there?

No — the trading house accepts only different kinds of goods (so you cannot sell a type already present) except when an office allows an exception; the trading house holds only four goods and a full house is emptied by the trader (page 5).

During the Captain phase, must I load goods if I have goods that can be loaded, and can I choose how many to load?

If you can load goods you must do so, you may load only one kind per turn, and you must load as many of that kind as you can; if multiple empty ships could accept that good you must choose the ship where you can load the most, leaving none behind if possible (page 6).

How many goods can I keep between captain phases without using warehouses?

Each player may store one good token on their windrose between captain phases; all other goods must fit into your small/large warehouses or be returned to the supply if you lack space (page 6).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

점수표와 플레이 도우미

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