레츠 고! 투 재팬

2024 · 카드 게임

레츠 고! 투 재팬

Players plan and then take a week-long vacation in Japan by building a daily itinerary from illustrated activity cards. Over thirteen rounds, players draft and place activities into days of their schedule, managing limited resources and juggling locations as attractions send them between cities like Tokyo and Kyoto. At the end, players resolve their itinerary in order, activating cards to score points based on how well the trip was arranged. The highest-scoring completed trip wins.

인원
1–4 최적 3명
플레이 시간
45–60분
연령
10+
복잡성
2.3 / 5
7.5 Ludoya 기준₩54,232부터교통여행비공개 드래프트다용도 카드종반 보너스

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
480
기록된 플레이
397
플레이어
33m 33s
평균 플레이 시간
102
컬렉션 보유
28
위시리스트 등록
2
예약 구매

7.5/10

Ludoya 리뷰 53개 기준

  • 재미7.5
  • 상호작용7.0
  • 재플레이 가능성7.5
  • 독창성7.0
  • 외관8.0
  • 접근성7.0
  • Javo6.0

    Bonito a rabiar pero sin más. Interesante draft y 0 interacción. Solo merece la pena si la gente rolea al contar los puntos, sino simplemente se basa en sumar puntos y gana quien más tenga. Para fans de japon puede estr bien pero en mi caso no ha compensado

  • Toni Cutillas8.0

    - Base -

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Can I place more than three Activity cards under one day (Monday–Saturday)?

No — each day can hold a maximum of 3 cards; Extra Walk cards are the only exception. Once a card is placed you may not discard it, move it to another day, or swap positions within that day (you choose placement when adding the card: tucked under, between, or at the bottom). (p.6)

When is the “Highlight of the Day” scored and does it count icons from later days?

Highlights are scored when you activate that day during final scoring, and they only count icons/tokens activated up to that point in your itinerary — icons from future days do not count. (pp.10, 15)

How do Walk and Extra Walk cards resolve if I left them face‑down in my itinerary?

When scoring reaches a face‑down Walk/Extra Walk you reveal it and choose to play it face‑up (place a Walk token) or leave it face‑down, in which case the upper icons activate (green Mood move, +1 point, and a Walk icon); if left face‑down as the Highlight of the Day it instead scores an extra +2 points. (p.10)

How does the Mood Tracker move, and what happens when it reaches the ends?

Mood icons on scored cards move your Mood Tracker left or right during final scoring (Day Bonuses are the exception and are applied immediately); if the Mood Tracker reaches the rightmost space you advance the Happiness Tracker one space and reset Mood to center, and if it reaches the leftmost space you advance the Stress Tracker one space and reset Mood to center. End‑of‑trip points (or penalties) come from where your Happiness/Stress trackers sit. (pp.11–12)

When do I place Train tokens and do they affect Highlight bonuses?

You place all required Train tokens after round 13 (before the final scoring round), inserting a token between cards where you travel between Tokyo and Kyoto (or above the first card if you end one day in one city and start the next in the other). Starting, Luxury, and Regular Train tokens all count toward Highlight of the Day bonuses that require Train icons, and Luxury/Regular tokens give the listed benefits/penalties. (p.13)

What if an Experience token is moved past the Experience Track’s highest space (12)?

If a token would move past the 12 space, return it to 0, place a “+12” token under it, and continue moving; the +12 marker preserves tracking for Highlight bonuses but the token cannot score more than the maximum (15 points for reaching 12). (p.14)

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

점수표와 플레이 도우미

  • Kit de juego
  • Scoresheet
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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.