Nothing Personal

2013 · 협상

Nothing Personal

Players compete to become the new mob boss over five rounds (years) by accumulating the most respect among the family. On each turn, players play influence cards to recruit and control gangsters, assign them to positions, and promote them up the chain of power. Each gangster and position grants specific abilities that modify actions, negotiations, blackmail, or bribery. Gameplay centers on tactical card play, bargaining with other players, and timing promotions to maximize respect gain while undermining rivals.

인원
3–5 최적 5명
플레이 시간
120분
연령
8+
복잡성
2.8 / 5
4.4 Ludoya 기준₩47,723부터마피아주사위 굴리기패 관리영역 과반/영향력

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Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
18
기록된 플레이
43
플레이어
2h 34m
평균 플레이 시간
8
컬렉션 보유
2
위시리스트 등록

4.4/10

Ludoya 리뷰 6개 기준

  • zaph0.9

    Great bits, and seemed like an interesting concept. However, as a game it just falls flat. At its core there's a clever area control mechanic, but the heavy negotiation and "take that" mechanic makes it completely arbitrary. The winner is just the player that plays the meta game the best. Which can be fine on it's own, but ruins a game like this.

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.