병사들의 귀향

2015 · 카드 게임

병사들의 귀향

플레이어들은 1차 세계대전 참호 속에서 살아남으려는 작은 병사 무리로서 협력합니다. 매 라운드마다 팀 리더가 각 플레이어가 몇 장의 카드를 뽑을지 정하고, 그다음 플레이어들은 차례대로 카드를 내거나 현재 임무에서 철수합니다. 카드에는 포격, 날씨, 순찰 같은 외부 위협과 두려움, 집착 같은 내적 스트레스가 나타나며, 대부분의 손패는 숨겨져 있습니다. 플레이어들은 진행을 만들면서도 같은 위험이 너무 많이 반복되지 않도록, 위협 카드가 나오는 순서와 타이밍을 잘 관리해야 합니다. 뽑기 덱은 매 라운드 보충되며, 그룹은 실패가 누적되기 전에 덱과 손패를 모두 비워야만 승리합니다.

인원
2–5 최적 4명
플레이 시간
30분
연령
14+
복잡성
2 / 5
6.1 Ludoya 기준₩27,430부터제1차 세계대전패 관리협력 보드게임가변 플레이어 능력

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
539
기록된 플레이
427
플레이어
27m 52s
평균 플레이 시간
123
컬렉션 보유
13
위시리스트 등록

6.1/10

Ludoya 리뷰 69개 기준

  • Garfield2.0

    #23 Themeless cooperative game where the game plays you. [c] Theme: ★☆☆☆☆ <!-- size 7]Didn't feel it --> Gameplay: ★★☆☆☆ <!-- size 7]Little you can do --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★☆☆ <!-- size 7]Ok, nothing special --> Luck: ★★★★☆ <!-- size 7]Card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Not much --> Components: ★★☆☆☆ <!-- size 7]Nothing special --> Play duration: ★★☆☆☆ <!-- size 7]Too long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: not yet read Setup time: ★★★★☆ <!-- size 7]Quite fast --> No downtime: ★★★★☆ <!-- size 7]Very little downtime --> Replay value: ★★☆☆☆ <!-- size 7]Play till you win...? --> [/c]

  • Evan5.9

    This is a really fantastic co-op game where players try to make it through World War 1 alive. It's a game where you take a deck of hardship cards, and cut 20 of them and put them on top of the win card, which represents peace. Thereby making peace something that you can see off in the distance. Then players get a number of cards to their hands, and have to play the cards one at a time to the center of the table. If a third copy of any of the six threats gets played, the players lose, and the cards that were played to the table go back on top of the peace card pile. If players pass out before that happens, then they make progress. The cards in the center go away, but then you add new cards from the remainder pile on top of the peace pile equal to the cards remaining in player's hands to a min of three. If the remainder deck runs out, it reveals a monument with the players names on it indicating they died in the war. If that wasn't enough, players also can get traumatized by hard knocks cards that force them to play or act erratically if they aren't gotten rid of quickly. The art is gorgeous, and the box and playtime is small. The game is really hard with 5 and easiest with 3 players. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • SrCornelius8.0

    Local-(408)

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Can I look at other players' cards or show mine to the group?

No — the contents of each player’s hand must remain secret and Support tiles chosen when withdrawing are kept hidden until revealed (see clarifications, page 11).

When I play a Hard Knock, does it take effect straight away or only if I'm still in the mission?

A Hard Knock assigned to a player takes effect immediately when played, but Hard Knocks assigned to a player who has withdrawn have no effect for that mission (pages 6 and 11).

What exactly happens when someone plays a Trap on a Threat card?

When a Threat with a Trap symbol is played, the player draws another Trials card and must immediately play it; if the newly drawn card is another Trap it is ignored, and if it’s a Hard Knock it is assigned to the player (pages 7 and 11).

How is Support resolved — who gets to remove Hard Knocks or recover Good Luck Charms?

After the mission players reveal Support tiles and give them to the chosen player; the player who received more Support than anyone else may either remove 2 Hard Knocks or recover their Good Luck Charm, while a tie cancels the effect; on a failed mission only already-withdrawn players’ Supports count and the winner may remove only 1 Hard Knock (page 8).

When does a mission fail?

A mission fails immediately if there are three identical Threats in No Man’s Land (this includes Phobias/Traumas of players who have not withdrawn), otherwise the mission ends successfully when all players have withdrawn (page 7).

What is the Morale Drop and how can it make us lose the game?

At Morale Drop you total the cards left in players’ hands and transfer that many cards (minimum 3) from the Morale Reserve to the Trials pile; if the Morale Reserve is exhausted the Monument card is revealed and the game is lost (page 9).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.