1861: Railways of the Russian Empire & 1867: Railways of Canada

2020 · Economisch

1861: Railways of the Russian Empire & 1867: Railways of Canada

Players act as railway investors during the mid-19th century as governments sponsor national rail networks. Each player founds and operates companies, buys and sells shares, lays track on a hex map, and runs trains to collect revenue. The game unfolds in phases: early play features small private companies with simple operations, then introduces mergers, larger corporations, and a national railway as technology and regulation advance. Players must manage cash, company capitalization, and share price while adapting to government rules that can force company absorption.

Spelers
3–6 best met 4
Speeltijd
180–360 min
Leeftijd
12+
Complexiteit
3,6 / 5
6,1 op Ludoyavanaf € 56,99TreinenVeiling / BiedenEigendomNetwerk- en routebouw

Aan de tafels van Ludoya

Alle statistieken in Ludoya
1
Vastgelegde speelsessies
3
Spelers
13
In collecties
2
Op verlanglijsten

6,1/10

uit 2 Ludoya-recensies

  • moses5,2

    Purchased this when I had heard of the concept of 18XX and while I liked the concept and some of the components, overall it just didn't grip me like I expected it to. Definitely wasnt something I was going to get to table regularly enough to justify owning a copy. - 8/22/21

Lees de recensies en beoordeel het

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.