
2015 · Industrie / productie
Food Chain Magnate
Run and expand a fast-food company by hiring, training and assigning staff to key roles while managing a card-driven personnel system. Players compete on a modular city map to place restaurants, purchase supplies, run marketing campaigns and drive sales, while bidding for managers and specialists on a job market. Gameplay emphasizes long-term planning, workforce organization and tactical marketing decisions as players shape their business structures and pricing to capture customers over multiple rounds.
- Spelers
- 2–5 best met 3
- Speeltijd
- 120–240 min
- Leeftijd
- 14+
- Complexiteit
- 4,2 / 5
Over het spel
- Ontwerp
- Uitgevers
Uitbreidingen
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Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- Zatu GamesOp voorraad55.79 £
- PhilibertOp voorraad79.9 €
- Miniature MarketNiet op voorraad99.99 $
- AlphaspelOp voorraad999 kr
- GameplayVoorraad controleren99.95 €
- Milan SpieleOp voorraad14.2 €
- Outlet GamesNiet op voorraad73.93 €
- FD GamesNiet op voorraad76.4 €
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 494
- Vastgelegde speelsessies
- 620
- Spelers
- 2h 28m
- Gemiddeld potje
- 207
- In collecties
- 50
- Op verlanglijsten
- 4
- Voorbesteld
7,8/10
uit 107 Ludoya-recensies
Jan Solo8,0 Increíble juegazo de duración exagerada que difícilmente va a ver mesa. Aún así adoro tenerlo. Buscando alguna variante en solitario interesante y fácil de llevar. JANRULES SOLITARIO SIMPLE: -12 Rondas -9 losetas ciudad -4 Hitos al azar -Precio -1 por distancia -Experta Gourmet solo para 1 producto Impro-Reseña⇒ https://youtu.be/mETuMgUDkAc
Garfield10,0 #55 BGExpansions im Dach Spezielle Food-Marker in Box Finally something new and not another euro point salad. It's very entertaining, the rules are quite easy. Easy too learn, hard to master. The theme is very strong! Do not play it with 5 players. Best is 3 I guess. But I'm not sure how to stop a player from delivering all stuff to some houses again and again. Before you can reduce prices or advertise some other stuff that he doesn't have, he can prepare for that and can deliver even more. [c] Theme: ★★★★★ <!-- size 7]Very strong theme. I feel like running my own restaurant! --> Gameplay: ★★★★★ <!-- size 7]A very good amount of choices to make --> Interaction: ★★★★★ <!-- size 7]It's all about what the others do... --> Artwork: ★★★☆☆ <!-- size 7]The artwork of the cards is perfect, the board itself is functional, but a little bit ugly --> Luck: ★☆☆☆☆ <!-- size 7]No luck involved --> Strategy: ★★★★★ <!-- size 7]Multiple strategies possible and you better have a plan --> Components: ★★★★☆ <!-- size 7]I kind of like the functional board, the food tokens are very nice --> Play duration: ★★☆☆☆ <!-- size 7]From 2-4 hours --> Easy to teach: ★★★☆☆ <!-- size 7]The rules are really not that complicated --> Setup time: ★★☆☆☆ <!-- size 7]Building the company tree takes very long --> No downtime: ★★☆☆☆ <!-- size 7]I tends to AP --> Replay value: ★★★★★ <!-- size 7]Modular board, different strategies --> [/c] Poker-Chips [c] Original Vorschlag 30x1 50x1 30x5 50x5 30x10 50x10 30x50 50x25 50x50 [/c]
Правила минимальны и не сложные, сложнее познать глубину возможностей в игре. В распоряжении игрока не только ресурсы, но и рабочие. Развитие инструментов и контроль спроса может превести к победе без запуска гигантского производства, а это и есть главная изюминка. Но на мой взгляд игра могла бы быть и по симпатичнее.
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
How do houses decide which restaurant to eat at — does price beat distance or do waitresses/ties matter?
Houses first consider only chains that can deliver the full menu via a road connection, then compare (unit price + distance); the lowest total wins; if tied, the chain with more waitresses wins, then turn order breaks remaining ties (p.11).
How far can I place billboards/mailboxes/airplanes and do they have to be adjacent to a road?
Each marketeer card lists a range: billboards/mailboxes/radios must be placed on board squares in that range and adjacent to a road (range counts road steps from a chosen restaurant entrance), while airplanes are placed at the board edge and ignore road range (p.9).
Can I hire someone and then train them further in the same turn, or train the same person multiple steps?
You may hire and then train that new card in the same turn, but you may not train an employee who is at work or a busy marketeer; normally you may not train the same card multiple steps in one turn, except when using a coach, guru, or when specific milestones allow multi-step training (pp.8, 14).
When do marketing campaigns put demand on houses and how do the different campaign types work?
In Phase 6 all campaigns run in campaign-number order and place one demand token per run (unless eternal or milestone-altered): billboards affect orthogonally adjacent houses, mailboxes affect houses inside the same road block, airplanes affect a straight fly-over line, and radios affect the tile plus the 8 surrounding tiles (p.12).
Can I place or move a restaurant so its entrance shares a tile with another restaurant, and do moved restaurants open immediately?
Yes — restaurants placed or moved may have their entrance on the same tile as another restaurant; local-manager placed restaurants open at end of the turn ("COMING SOON"), while restaurants placed or moved by a regional manager are active immediately (p.10).
If a marketeer is marked busy by a campaign, do they still cost salary and can I fire them?
Busy marketeer cards are set aside and do not occupy a structure slot but they still require salary payments and normally may not be fired; if you lack money to pay a busy marketeer after firing all other paid employees, you may then fire that busy marketeer and the campaign remains on the board (pp.9, 12).
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