Automobile

2009 · Economisch

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Spelers
3–5 best met 5
Speeltijd
120 min
Leeftijd
12+
Complexiteit
3,5 / 5
6,4 op LudoyaIndustrie / productieLeningenSpeculatie in grondstoffenVariabele spelerskrachten

Aan de tafels van Ludoya

Alle statistieken in Ludoya
84
Vastgelegde speelsessies
157
Spelers
2h 19m
Gemiddeld potje
27
In collecties
11
Op verlanglijsten

6,4/10

uit 29 Ludoya-recensies

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8,0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

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