Age of Industry

2010 · Industrie / productie

Age of Industry

Players act as industrialists during the early Industrial Revolution, investing in production, manufacturing, and transportation to connect resources to markets. Gameplay revolves around playing region-colored cards to build industries and rail links, manage limited actions, and adapt strategy to changing market demands and map-specific industries. The game replaces a two-era structure with a single railway period and uses color-coded region cards for flexible placement while still constraining choices. Rounds proceed through building, upgrading, and scoring as players compete to develop networks and income across modular maps that alter available industries and geography.

Spelers
2–5 best met 4
Speeltijd
120 min
Leeftijd
13+
Complexiteit
3,4 / 5
5,5 op LudoyaVervoerEconomischTechnologiebomen / technologische padenNetwerk- en routebouwOpen selectie

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14
Vastgelegde speelsessies
24
Spelers
2h 32m
Gemiddeld potje
14
In collecties
2
Op verlanglijsten

5,5/10

uit 9 Ludoya-recensies

  • Mestremuten4,0

    Rating: 4/5 Production value: 0/4 Is the game in my collection/Love to have?: 0/1

  • Evan4,6

    In this game players place tiles on the map, and try to get them to flip so they produce money and points. Players can ship to each other's spots which gives the game some good player interaction. The art is nothing to write home about, and the core game elements function similarly to the game Brass. Brass is a wild experience, and while I can see how this game keys into the essence of Brass, it's missing a lot of the things that make Brass feel special. This leaves it as a perfectly fine game design, but not one I'd seek out over playing Brass. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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