Dungeons & Dragons: The Legend of Drizzt Board Game

2011 · Fantasie

Dungeons & Dragons: The Legend of Drizzt Board Game

A cooperative adventure for 1–5 players set in the Dungeons & Dragons fantasy setting. Players take on ready-made hero characters and explore modular dungeon layouts created by laying out tiles during play. Encounters are generated from cards and resolved with a twenty-sided die while miniature figures represent heroes and monsters on the board. Scenarios present objectives such as escaping, rescuing allies or defeating a looming threat, and success or failure is shared by the group. The game supports integration with several other dungeon-crawl modules and skirmish packs for expanded content.

Spelers
1–5 best met 3
Speeltijd
60 min
Leeftijd
12+
Complexiteit
2,6 / 5
5,7 op Ludoyavanaf € 44,01Gebaseerd op een romanGevechtVariabele spelerskrachtenDobbelstenen gooienScenario / Missie / Campagne-spel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
72
Vastgelegde speelsessies
41
Spelers
1h 29m
Gemiddeld potje
39
In collecties
5
Op verlanglijsten

5,7/10

uit 16 Ludoya-recensies

  • halbert825,0

    Dungeon Crawling amb regles massa senzilles. No m'agrada la forma en la que apareixen enemics. A més, els personatges no poden augmentar de nivell 2, amb el que no es podría fer una campanya... Sembla que hagin volgut fer un Dungeon Crawling per a tots els públics, de forma que perd interés per als jugadors més experts.

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do I move by tiles or by squares? Can I move diagonally?

You move by squares: a Hero’s Speed is the number of squares you can move on a move action, and you spend 1 Speed per square moved; you may move diagonally when counting squares. When a card or effect refers to tiles (for range or distance), you never count diagonally — tile counts are straight lines only. (see pages 6, 8, 9)

When do I add a Cavern tile and place Monsters?

During your Exploration Phase, if your Hero occupies a square along an unexplored edge you draw a Cavern tile, place it with its triangle pointing to the unexplored edge, then draw a Monster card and place that Monster on the new tile’s mushroom patch. (see page 7; triangle placement on page 6)

When do I draw Encounter cards — and what about tiles with black triangles?

You draw and resolve Encounter cards during your Villain Phase; specifically you draw an Encounter if you didn’t place a Cavern tile in your Exploration Phase or if you placed a Cavern tile that has a black triangle. Encounter cards are applied immediately when drawn. (see pages 8 and 6; encounter details on page 12)

If I defeat more than one Monster in the same turn, how many Treasure cards do I draw?

You draw at most one Treasure card per turn regardless of how many Monsters you defeat that turn. (see pages 10 and 13)

How do attack rolls work — when does an attack hit?

For each target roll the die and add the power’s attack bonus; an attack hits if the roll plus bonus is equal to or greater than the target’s Armor Class. (see page 10; AC explained on page 6/9)

What happens when my Hero is reduced to 0 Hit Points?

When reduced to 0, keep the figure knocked over (cannot take further damage or use powers) and at the start of that Hero’s next turn they must spend a Healing Surge token to recover Hit Points equal to their Surge Value; if no Healing Surge tokens remain the Heroes lose the adventure. (see page 10)

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

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