Horror on the Orient Express: The Board Game

2026 · Gebaseerd op een roman

Horror on the Orient Express: The Board Game

Players take the roles of investigators aboard a 1920s luxury train that slides between the waking world and the Dreamlands. They gather clues, interrogate passengers, and develop their characters’ skills and equipment while confronting cultists, monsters, and supernatural threats. Play is cooperative: characters move through train cars and off-board locations, resolve encounters, cast spells or use items, and engage in investigative and combat checks to prevent a ritual and keep the train on course. Ongoing character advancement and scenario-driven events shape each session’s challenges and outcomes.

Spelers
1–4 best met 2
Speeltijd
90–120 min
Leeftijd
14+
Complexiteit
3,9 / 5
vanaf € 117,42MiniaturenAvontuurModulair bordOpbouw van kaartenstapels, zakken en voorradenVariabele spelerskrachten

Aan de tafels van Ludoya

Alle statistieken in Ludoya
3
Vastgelegde speelsessies
3
Spelers
3h
Gemiddeld potje
1
In collecties
24
Op verlanglijsten
6
Voorbesteld

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

How many actions do I get on my turn, and can I do them in any order?

You must take 1 Main Action and may take up to 2 Basic Actions, in any order—including taking your Main Action between the Basic Actions. Then draw and resolve Event token(s), resolve the Event board if triggered, and move the Train forward 1 space (p. 20).

If I draw three matching clue tokens while Talking, do I still get the rewards?

No. Drawing a third Horizontal token of the same type makes the Talk fail: reveal 1 Clue of that type and resolve the Red-token penalties, but ignore Green-token rewards. If you stop before that happens, the Talk succeeds; matching pairs reveal Clues and Green tokens give rewards (pp. 22–23).

When do we resolve the Event board, and do we resolve every token stacked on a space?

Resolve it when at least 3 of its 4 spaces contain Regular Event tokens—so only 1 space is empty. Resolve spaces from top to bottom, using only the topmost token on each occupied space; then discard only that top token (pp. 20, 33).

Does Train Speed make the Train move more than 1 space at the end of my turn?

No. The Train moves 1 space at the end of each turn regardless of its Speed; higher Speed adds “Train Moves” Fast Event tokens to the bag, which can cause extra movement when drawn (pp. 40–41).

If all the Monsters are on the Train or in the Pursuit, are we safe because none are left to spawn?

No—the game immediately ends in failure if the Monster pool is empty, including when all Monsters are on the Train or in the Pursuit. Stunning a Monster moves it to the Pursuit, not back to the pool (pp. 25, 39, 42).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.