
2012 · Oorlogsspel
Kemet
Players command rival Egyptian tribes and summon the powers of ancient gods to expand influence across the land. Each turn players choose actions from a personal action mat during the Day phase, move and attack with miniature armies, develop pyramids and capture temples to score victory points, then resolve the Night phase to collect prayer points, draw divine intervention cards, and set turn order. Prayer points buy power tiles that grant magical creatures and special abilities, while combat is fought using a depleting hand of combat cards plus bonuses from units and powers. Victory comes from successful attacks, territory control, sacrifices and strategic use of divine powers.
- Spelers
- 2–5 best met 4
- Speeltijd
- 90–120 min
- Leeftijd
- 13+
- Complexiteit
- 3 / 5
Over het spel
- Illustraties
- Publisher
Uitbreidingen
Bekijk ze in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- AlphaspelOp voorraad595 kr
- Svet deskovych herVoorraad controleren1260 Kč
- TLAMA gamesNiet op voorraad1499 Kč
- SpielezarNiet op voorraad69.9 Fr.
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 138
- Vastgelegde speelsessies
- 208
- Spelers
- 2h 8m
- Gemiddeld potje
- 45
- In collecties
- 17
- Op verlanglijsten
6,9/10
uit 51 Ludoya-recensies
Vesper7,0 NeedsToBePlayed
Evan5,9 Interesting game where your job is to attack everyone everywhere all the time. You also don't lose a lot of game progress if you die or are defeated in combat, which is refreshing. The minis are beautiful and the three tech trees you can invest into are very well thought out. There is an ability for players to take control of other player's homes, although there is a lot standing in their way to do so. I'm tempted to say that the whole thing is unnecessary, and if they wanted a way for players to aggressively benefit from each others pyramid progress, there could be a better way of doing that so you could ignore the whole 'doesn't need to stop for walls' thing. it is fun punting back and forth in and out of temples and victory point areas. It's not fun when your engine gets shut down by a player standing on your house rather than benefiting himself more by standing on points in the field. Again, this eventuality is rare. I've only had it happen to me once, and it ended with the player not involved in that exchange winning, so there you go. Still, why even have it? :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Can I move into a space adjacent to an opponent's city and then enter their city in the same Move action?
No — a troop can only enter an opponent's city if the movement began from a space already adjacent to that city's wall; you cannot move to an adjacent space and then enter the city in the same turn (page 6).
If I buy a Power tile, can I use its effect right away?
Generally yes — Power effects are immediate when purchased, but some Powers only take effect at specific times (Day, Night or Battle), so you can only use them when their phase/timing allows (pages 4–5).
Does playing a DI (Divine Intervention) card cost an action, and when do Night powers resolve?
Playing a DI card does not count as an action (though you must pay any cost and play it at the appropriate timing); Night-power effects are resolved during the Night (preparation) phase in turn order (page 3).
If I win a battle but all my attacking units are destroyed, do I still get the Battle Victory Point?
No — a battle winner can lose all his units and still be the winner, but an attacker only gains the permanent Battle VP if he wins and has at least one unit remaining (page 6).
Can I recruit units into a district that an opponent currently controls?
Yes — the owner of the city may recruit in his own districts even if an opponent controls one, but the controller cannot recruit there; when the owner recruits into a controlled district it immediately triggers a battle (page 5).
Vergelijkbare spellen
Gratis, op het web, Android en iOS
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