Mare Nostrum: Empires

2016 · Civilisatie

Mare Nostrum: Empires

Players each lead an ancient Mediterranean empire and compete for regional dominance through expansion, trade, culture and warfare. On a shared map they claim Provinces, found Cities and Temples, extend Trade Caravans, construct Markets and Wonders, and recruit Heroes to gain resources and influence. Victory is pursued through multiple paths—economic leadership, cultural achievements, and military conquest—with political titles and special powers affecting strategies. Interaction includes cooperative trade opportunities and direct conflict as empires contest territory and prestige.

Spelers
3–5 best met 5
Speeltijd
90–120 min
Leeftijd
14+
Complexiteit
3 / 5
8,1 op Ludoyavanaf € 89,99EconomischMythologieVariabele spelerskrachtenDobbelstenen gooienBeweging per gebied

Aan de tafels van Ludoya

Alle statistieken in Ludoya
54
Vastgelegde speelsessies
123
Spelers
2h 27m
Gemiddeld potje
23
In collecties
5
Op verlanglijsten

8,1/10

uit 15 Ludoya-recensies

  • Garfield9,0

    #13 #pimpedBuildings Spielmatte im Dach Very good strategy game. Multiple ways to victory. But does it always end with a victory someone plays it's 5th hero or building the pyramids? [c] Theme: ★★★★☆ <!-- size 7]Very good --> Gameplay: ★★★★☆ <!-- size 7]Important choices --> Interaction: ★★★★★ <!-- size 7]Area control with a lot of possible combats --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Combat dice rolling --> Strategy: ★★★★☆ <!-- size 7]Multiple strategies possible --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★☆☆☆ <!-- size 7]A little bit too long --> Easy to teach: ★★☆☆☆ <!-- size 7]It takes a little bit (40min) --> Rules quality: ★★★★☆ <!-- size 7]Very good, not enough examples --> Setup time: ★★☆☆☆ <!-- size 7]Quite a few things to setup --> No downtime: ★★★☆☆ <!-- size 7]Not much downtime, and it's interesting what others do --> Replay value: ★★★★☆ <!-- size 7]Different strategies possible --> [/c]

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