Salamanca

2006 · Renaissance

Salamanca

In 16th-century Salamanca, noble families expand their holdings by developing fields, forests, lakes, and buildings around their castles. Players use cards to acquire and place landscape tiles, buildings, and privileges, while marking ownership and forming valuable regions. Intrigue, taxation, and plague stones can disrupt opponents and block their tiles. The player with the most doubloons at the end wins.

Spelers
2–5 best met 4
Speeltijd
80 min
Leeftijd
10+
Complexiteit
2,4 / 5
TegelplaatsingHandbeheer

Over het spel

Publisher

Aan de tafels van Ludoya

Alle statistieken in Ludoya
3
Vastgelegde speelsessies
3
Spelers
1
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