SeaFall

2016 · Civilisatie

SeaFall

Spelers leiden een zich herstellend rijk op het vasteland in een tijd waarin de zeevaart weer opbloeit. Ze sturen schepen eropuit om een archipel vol puzzelachtige eilanden te ontdekken en in kaart te brengen. Tijdens hun expedities verkennen en onthullen ze eilanden, leggen ze handelsroutes aan, ontwikkelen ze nederzettingen en voeren ze overvallen of zeeslagen uit tegen rivalen en lokale troepen. De campagnegame ontvouwt zich over meerdere speelsessies: beslissingen, gebeurtenissen en wrok worden bijgehouden, en toekomstige spelsituaties veranderen op basis van eerdere uitkomsten. De nadruk ligt op verkennen, grondstoffen beheren, vloten verplaatsen en asymmetrische doelen nastreven binnen een doorlopend, vertakkend verhaal.

Spelers
3–5 best met 4
Speeltijd
120–180 min
Leeftijd
14+
Complexiteit
3,8 / 5
5,7 op Ludoyavanaf € 58,50VerkenningNautischLegacy-spelBeweging op rasterCampagne / op gevechtskaarten gebaseerd

Aan de tafels van Ludoya

Alle statistieken in Ludoya
111
Vastgelegde speelsessies
53
Spelers
2h 51m
Gemiddeld potje
53
In collecties
3
Op verlanglijsten

5,7/10

uit 14 Ludoya-recensies

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

    Geen speelsessies geregistreerd

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

    Geen speelsessies geregistreerd

  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    5 keer gespeeld

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