Secrets

2017 · Deductie

Secrets

Players receive a hidden allegiance—either CIA, KGB, or (for one or two players) independent Hippies—and aim to score points for their faction or stay low if unaligned. On a turn, a player offers one of two randomly drawn agent cards to another player; the recipient accepts and scores it or refuses, sending it back to the offerer who then scores it. Cards grant points and carry simple interactive abilities that affect play. The round ends when a player collects five cards, then allegiances are revealed and the highest-scoring team wins unless a Hippie has the single lowest score, in which case the Hippie wins. Game rules are compact and the card interactions emerge during play.

Spelers
4–8 best met 6
Speeltijd
15–35 min
Leeftijd
10+
Complexiteit
1,5 / 5
6,1 op Ludoyavanaf € 17,90PartyspelBluffenTeamgebaseerd spelWaag het eropOpen selectie

Over het spel

Illustraties

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

Vergelijk alle prijzen in Ludoya
Laagste prijs, afgelopen 12 maanden€ 17,90 – € 17,90

Aan de tafels van Ludoya

Alle statistieken in Ludoya
45
Vastgelegde speelsessies
97
Spelers
30m 40s
Gemiddeld potje
28
In collecties
7
Op verlanglijsten

6,1/10

uit 15 Ludoya-recensies

  • Benjamín Amorín7,0

    Nice hidden role bluffing game. Similar to Bang! and Mascarade, but more tactic and chaotic at the same time.

  • Mario López Menés4,6

    A chaotic social game with hidden roles. PROS - The theme and production are cool. - It is an innovative addition to a kinda saturated genre. CONS - It can be too chaotic, and it's really difficult to keep track of what is going on. - The deduction aspect is less important because of the previous point.

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