Spy

2004 · Kaartspel

Spy

Players deploy spies to locations represented by continent cards and use tool symbols to meet reporting requirements. Each round, players hold three cards and place one face-up; cards show a continent and a tool symbol. On a turn a player may “report” by revealing two or more cards that share a symbol using hand cards, face-up cards, or both, then place spy chips equal to the difference between the number of matching cards reported and the spies already on that symbol’s card. Reporting timing matters: reporting too early yields few spies placed, while waiting risks opponents filling the requirement first. Play continues until one player has placed all of their spies and wins.

Spelers
2–4 best met 2
Speeltijd
30 min
Leeftijd
10+
Complexiteit
1,3 / 5
5,9 op LudoyaSpionnen / geheimagentenAbstracte strategieHandbeheer

Over het spel

Publisher

Aan de tafels van Ludoya

Alle statistieken in Ludoya
3
In collecties

5,9/10

uit 2 Ludoya-recensies

  • Tom5,9

    **[Dice Tower Reviews: Spy](http://boardgamegeek.com/thread/24874/user-review)**

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