Suburbia

2012 · Economisch

Suburbia

Players plan and develop a small town into a larger metropolis by placing hex-shaped building tiles that represent residential, commercial, civic, industrial, and special locations. Tiles interact with neighboring tiles to modify income and reputation; players use income to buy more tiles and reputation to generate population growth. The game tracks income and reputation separately, and population is gained as reputation rises while income funds further expansion. Players also compete for changing endgame goals and a rotating market of available buildings, creating variable setups and strategic choices about timing, placement, and engine-building.

Spelers
1–4 best met 3
Speeltijd
60–90 min
Leeftijd
8+
Complexiteit
2,8 / 5
7 op Ludoyavanaf € 30,55StedenbouwSetverzamelingTegelplaatsingOpen selectie

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

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Laagste prijs, afgelopen 12 maanden€ 24,98 – € 49,95

Aan de tafels van Ludoya

Alle statistieken in Ludoya
416
Vastgelegde speelsessies
349
Spelers
1h 7m
Gemiddeld potje
134
In collecties
19
Op verlanglijsten

7,0/10

uit 78 Ludoya-recensies

  • Alshter7,0

    Jugado en digital. La interfaz del juego es demencial y lastra la experiencia. Creo que en tablero mejoraría el juego (y su nota)

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do tiles have to be placed edge-to-edge or can I place them touching only at a corner?

Tiles must always be placed so that at least one straight edge is adjacent to another tile (face up or face down). (page 3)

In what order do I resolve a tile’s cost and effects when I place it?

Resolve in this order: pay the tile cost (and any Market cost), apply the immediate effect, apply the tile’s conditional effect, apply conditional effects of adjacent tiles, apply non-adjacent effects, check other players’ tiles that affect you, then check whether your tile impacts other boroughs. (page 3)

How do lake tiles work—what do I pay and when do I collect the $2 adjacency?

When taking a tile to use as a lake you pay only the Market cost (not the printed tile cost), place it face-down adjacent to your tiles, and immediately receive $2 per adjacent residential/industrial/commercial tile; placing a lake next to another lake does not grant the $2 adjacency. (page 2)

If I place an Investment Marker on a tile, does it retrigger neighboring tiles' effects or double those other effects?

An Investment Marker doubles only the effects of the tile it’s placed on for the rest of the game and does not retrigger other tiles’ conditional effects when placed; however, future tiles placed adjacent to the invested tile will benefit from the doubled effect. (page 2)

When my population crosses a Red Line do I immediately lose Income/Reputation, and do Red Lines apply during final scoring?

You immediately decrease your Income and Reputation by one space for each Red Line you cross during population adjustment (apply this as soon as you cross it), but Red Lines are ignored during final scoring—endgame population gains do not trigger Red Line penalties. (pages 2 and 3)

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.