The 7th Continent

2017 · Kaartspel

The 7th Continent

Return to a newly discovered land in the early 20th century to hunt for a way to lift a mysterious curse that struck the party after a prior expedition. Players choose characters and explore a modular map by revealing terrain and event cards, resolving encounters and hazards as they wander. The game plays solo or cooperatively and emphasizes survival and resource management: crafting tools, weapons, and shelter, managing cards and actions, and avoiding permanent death. Progress unfolds through an open-ended, narrative-driven exploration that can span many hours, with a built-in save system that lets play resume between sessions.

Spelers
1–4 best met 1
Speeltijd
5–1000 min
Leeftijd
14+
Complexiteit
2,9 / 5
6,9 op Ludoyavanaf € 79,26VerkenningAvontuurScenario / Missie / Campagne-spelModulair bordCoöperatief spel

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

Vergelijk alle prijzen in Ludoya
Laagste prijs, afgelopen 12 maanden€ 81,48 – € 81,48

Aan de tafels van Ludoya

Alle statistieken in Ludoya
556
Vastgelegde speelsessies
170
Spelers
2h 12m
Gemiddeld potje
115
In collecties
18
Op verlanglijsten

6,9/10

uit 59 Ludoya-recensies

  • Terumo7,0

    + atmosphere + exploration - repetitive - unclear solutions

  • Jan Solo8,5

    Impro-Reseña⇒

  • Thijs van den Hoven9,0

    High learning curve but once in, this game shines. The score is tentative, awaiting more plays (5 times now).

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

How many actions can I take on my turn?

You keep taking actions during your turn until you choose to stop or have no available actions; the Turn Sequence and action limits are summarized on page 10, with action resolution details on pages 11–12 (pp.10, 11–12).

Can other players act during my turn if they're at the same location?

Yes — the active player may involve co‑located players so they can use actions while at the same location; see the Turn Sequence and involvement rules on page 10 (p.10).

What happens when I have to reshuffle the Action Deck?

When the Action Deck is reshuffled, any Curse cards in the Discard pile cause an immediate loss if they would be returned — reshuffle and Curse consequences are explained on page 18 (p.18).

How do I craft something, and can I give the result to another player?

Use the Craft action to pay resource costs and create or combine items (crafting rules on page 20), and then transfer or give items following the item transfer rules on page 21 (pp.20–21).

If an Exploration card has a hidden number, when and how do I swap it?

Hidden‑number swaps are performed during Exploration resolution when you reveal and place the Exploration card; the rules for hidden‑number swapping and terrain placement are on page 19 (p.19).

What happens to item durability when I use, give, or swap items?

Items have durability that is reduced when used; if durability reaches zero the item is discarded, and certain gives/swaps may require discarding — see the rules on lowering durability and item transfer on pages 17 and 21 (pp.17, 21).

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