
2013 · Middeleeuws
Venetia
Players lead competing patrician households across centuries of the Serenissima, expanding influence from ninth‑century origins through apogee and eventual decline. Each turn, families send representatives to foreign markets, invest resources and ducats, and vie for offices and the title of Doge to gain popularity and victory points. Influence spreads to towns and ports as Venice’s power grows while rival states (Genoa, Aragon, Byzantium/Ottomans) contest dominance. The game advances through three epochs—Rise, Apogee, Struggle—with a Power track marking time and epoch scoring applied at the end of each period; the highest total victory points wins.
- Spelers
- 2–4 best met 4
- Speeltijd
- 75–90 min
- Leeftijd
- 12+
- Complexiteit
- 3,2 / 5
Over het spel
- Illustraties
Waar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 25
- Vastgelegde speelsessies
- 37
- Spelers
- 1h 57m
- Gemiddeld potje
- 18
- In collecties
- 1
- Op verlanglijsten
5,4/10
uit 13 Ludoya-recensies
Garfield4,0 #AreaControl I liked it till the point where you draw threat cards. Totally random. And in our play 1 player was never affected. Drawing victory points from 1-3 is also luck based. And it takes much too long. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Choose a dice, play a card, next. But you have several options depending on dice and card. --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]A very friendly area control game, you can easily co-exist --> Artwork: :star::nostar::nostar::nostar::nostar: <!-- size 7]The white stripes ruins the board --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Drawing threat cards which determine which city gets attacked --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Obvious ones, spread all over the board --> Components: :star::nostar::nostar::nostar::nostar: <!-- size 7]Too fiddly board and cubes --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Too long --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Not easy --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Everything stays the same every game --> [/c]
SrCornelius6,0 Local-(011)
Hard Area Control and Negotiation Board Game.
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Speel Venetia met Ludoya
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