
2018 · Middeleeuws
War Chest
Players draft a set of unit coins into their personal armies, then use bag-building to manage which units are available for deployment. Each round players draw three coins from their bag and spend them to move, attack, recruit, or deploy units on a hex-grid map to capture and hold key locations. Play continues until a player or team has placed all of their control markers; strategic timing of deployments and rotation of units from the bag determine success.
- Spelers
- 2–4 best met 2
- Speeltijd
- 30 min
- Leeftijd
- 14+
- Complexiteit
- 2,3 / 5
Over het spel
- Illustraties
- Publisher
Uitbreidingen
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Aan de tafels van Ludoya
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- 32m 47s
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- 169
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- 28
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- 1
- Voorbesteld
8,1/10
uit 102 Ludoya-recensies
Vic Granell8,5 Excellent abstract game full of difficult choices where every move is decisive
Jan Solo8,9 Excelente juego. Componentes espectaculares, relativamente sencillo de reglas pero super estratégico. Partidas bastante rápidas 30-40 minutos Impro-Reseña⇒ https://youtu.be/3fABs0oH3OA
BWizard8,8 [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::star::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::star::nostar: (5x) LUCK: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::star::nostar: (6x) MECHANICS: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::star::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::star::nostar: [/c] :thumbsup: Awesome. Like chess, just "better"... :) :thumbsup: Sometimes - when I loose - really frustrating...
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
What happens if my bag doesn't have enough coins when I need to draw 3 at the start of the round?
Refill your bag by shuffling your discard pile into it and continue drawing until you have 3 coins; if you only have one or two coins total between your hand and discard, draw what's available and you will not get the usual three actions — after you play your last coin the opponent continues taking actions until their hand is empty (page 6).
What can I use the Royal Coin for — can it move or attack?
The Royal Coin has no matching unit and can only be used for facedown actions (claim initiative, recruit, or pass), except when used by the Royal Guard's tactic; it cannot be used for face‑up maneuver actions (page 7).
When I attack and remove a coin from the target, where does that removed coin go?
When you attack you remove one coin from the target and put it in the box (not into the supply or discard pile); if the target was unbolstered (a single coin) the unit is destroyed and removed from the board (page 11).
If I deploy a unit, can I use that same coin to move or attack immediately?
No — the coin spent to deploy is used up; you cannot perform maneuvers with that same spent coin, so you would need another matching coin to discard face‑up to move/attack the deployed unit (deployment rules and maneuvers, pages 8 and 10).
Can an Archer attack an adjacent unit?
No — the Archer cannot make a normal adjacent attack; it may only attack using its tactic, which targets a unit two spaces away (page 16).
Can I take the Initiative multiple times in the same round?
No — the Initiative Marker may only transfer between players once per round, and you may not take the claim‑initiative action if you already have (or had) the marker this round (page 9).
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