
2014 · Gevecht
Warhammer 40,000: Conquest
Players take the role of rival warlords commanding armies in a two-player Living Card Game set in a grim sci-fi warzone. Each round players marshal units, play event and support cards, and clash at the first planet in a row of planet cards; winning a clash captures that planet. Planets bear asset symbols, and the first player to control three planets sharing a symbol achieves strategic dominance and wins. Warlords provide unique abilities, starting resources, and hand size, so deck construction centers on maximizing a warlord’s strengths while countering the opponent. The game supports seven distinct factions and allows mixed-faction alliances via an alignment mechanic.
- Spelers
- 2
- Speeltijd
- 30–60 min
- Leeftijd
- 14+
- Complexiteit
- 3,1 / 5
Over het spel
- Illustraties
- Publisher
Uitbreidingen
Bekijk ze in Ludoya
Warhammer 40,000: Conquest – The Howl of Blackmane2014
Warhammer 40,000: Conquest – The Great Devourer2015
Warhammer 40,000: Conquest – The Scourge2015
Warhammer 40,000: Conquest – Gift of the Ethereals2014
Warhammer 40,000: Conquest – Zogwort's Curse2015
Warhammer 40,000: Conquest – Descendants of Isha2015
Warhammer 40,000: Conquest – The Threat Beyond2015
Warhammer 40,000: Conquest – Legions of Death2016
Warhammer 40,000: Conquest – Decree of Ruin2015
Warhammer 40,000: Conquest – Boundless Hate2015
Warhammer 40,000: Conquest – Deadly Salvage2016
Warhammer 40,000: Conquest – What Lurks Below2016
Warhammer 40,000: Conquest – Wrath of the Crusaders2016
Warhammer 40,000: Conquest – The Final Gambit2016
Warhammer 40,000: Conquest – Against the Great Enemy2016
Warhammer 40,000: Conquest – The Warp Unleashed2016
Warhammer 40,000: Conquest – Slash and Burn2016
Warhammer 40,000: Conquest – Unforgiven2016
Warhammer 40,000: Conquest – Searching for Truth2016
Warhammer 40,000: Conquest – Jungles of Nectavus2016Foto's van Ludoya-tafels
Alle foto's in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- UplayVoorbestelling 39.9 €
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 84
- Vastgelegde speelsessies
- 30
- Spelers
- 1h
- Gemiddeld potje
- 23
- In collecties
- 2
- Op verlanglijsten
7,1/10
uit 9 Ludoya-recensies
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
How do you actually win — do I need three planets or three of something else?
You immediately win if you have three planets in your victory display that share a common type (Material, Strongpoint, or Tech). (pages 4, 11)
At setup do we flip over all 7 planets or only some of them?
Shuffle 10 planets, deal 7 facedown, then the player with initiative turns the first five faceup (the last two remain facedown) and places the first planet token on the leftmost revealed planet. (page 5)
Do exhausted units count when resolving command struggles?
No — only ready units' command icons are counted for command struggles; if only one ready warlord is present that warlord automatically wins the struggle. (pages 7–8)
When I deploy, when do I pay the cost and where do different card types go?
You pay a card's cost immediately by moving resources from your pool to the token bank; army units are placed at a faceup planet on your side, attachments are placed attached to their specified target, supports go to your HQ, and events are played and then placed in your discard pile, and cards enter play ready. (page 6)
Who has initiative in a battle — the token or the warlord?
The player whose warlord is present at a planet at the beginning of that battle has initiative; if both or neither warlords are present, the holder of the initiative token has initiative (the token does not change hands when initiative comes from a warlord). (page 9)
How many copies of a card can I run and can I include allied or loyal cards?
You must include the warlord's 8 signature cards, may include up to three copies of any non-signature card, may only include loyal cards from your warlord's faction, and may take non-loyal, non-signature cards from one (and only one) neighboring faction on the alignment wheel; decks must be at least 50 cards. (pages 15–16)
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