Windmill Valley

2024 · Economisch

Windmill Valley

Spelers kruipen in de huid van tulpenkwekers en ondernemers uit de late 19e eeuw, op de Nederlandse bloemenroute. Ze planten bollen en ontwikkelen hun landgoederen tussen rijen windmolens. Op hun eigen windmolenbord draaien spelers actiewielen om zetten te kiezen: verbeter de wielen om de motor op te voeren, plant tulpen in velden voor punten aan het einde van het spel, bouw windmolens op het centrale bord om beloningen uit aangrenzende velden te activeren, neem helpers aan voor actiebonussen, leg contracten vast om punten te scoren of bezoek de markt en handel met het buitenland om bollen en goederen te bemachtigen.

Spelers
1–4 best met 3
Speeltijd
45–90 min
Leeftijd
14+
Complexiteit
3,1 / 5
8 op Ludoyavanaf € 41,71LandbouwVariabele spelerskrachtenSolo / Solitair spelMarkt

Aan de tafels van Ludoya

Alle statistieken in Ludoya
280
Vastgelegde speelsessies
321
Spelers
1h 49m
Gemiddeld potje
107
In collecties
25
Op verlanglijsten

8,0/10

uit 44 Ludoya-recensies

  • Toni Cutillas8,1

    - Base -

    Eerste indrukken · 1 speelsessie

  • Ferran A Sales7,8

    Great Dani game. It is an easy one but with tough decisions. High replayability as well Diversió 4/5 · Interacció 3/5 · Atractiu 5/5 · Originalitat 4/5 · Rejugabilitat 3/5 · Accessibilitat 3/5

    Eerste indrukken · 1 speelsessie

Lees de recensies en beoordeel het

Komende evenementen met dit spel

Alle evenementen

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do I have to pay to open the Floodgate, and what happens when I do?

Yes — moving the Floodgate up costs Guilder per step and immediately scores Victory Points per step (moving up two steps, for example, costs 3 Guilder and gives 4 VP); you may move it up multiple steps but only in one direction per turn (p.7). After you set the Floodgate, the Water Level is then adjusted: speed 1 = +0, speed 2 = +1, speed 3 = +2 to the Water Level (p.7–8).

How many steps do my Action Wheels move and can I change that with Tools?

The Action Wheels move clockwise a number of steps equal to the current water speed (1–3); you may spend Tools to increase or decrease that number by one per Tool (but you must move at least 1 and no more than 4 steps) and Tools do not change the Floodgate or Water Level (p.8).

When do I get Calendar rewards and how is the game end triggered?

Whenever the red spoke on your Large Wheel aligns with or crosses the red arrow you advance on the Calendar and may take the common reward plus one available unique reward for that space (mark it with an X) (p.8). The game end is triggered as soon as any player reaches the final Calendar space; finish the current round so all players have equal turns, then everyone gets one final turn before final scoring (p.6, p.12).

What if I can't perform any action from my Wheels on my turn — do I just skip?

If you cannot perform any action from your Wheels, you instead gain 2 Guilder and finish your turn; however, if you can perform at least one Wheel action you are not allowed to take the 2 Guilder fallback (p.9).

How does Visit the Market movement work with neutral markers and placing on top of another player?

For each movement you advance your Market marker one space clockwise and take one reward from that area, gaining the same reward again for each other marker in the same area (p.10–11). Once per turn before moving you may pay 1 Guilder to relocate a neutral marker to an area you will visit; if an area’s spaces are full you skip it or may pay 1 Guilder to another player to place on top of their marker — that grants access but doesn’t increase the number of rewards nor block the other player (p.11).

How does Conduct Foreign Trade work — can I place a color already on the card, and what happens when there are four bulbs?

Normally you may only place a Tulip Bulb of a color not already present on the Foreign Trade card and you then claim the two adjacent-quarter rewards (p.12). If you remove all bulbs instead you may keep any number into your Storage; when the card reaches four bulbs return them to the supply and place the card at the bottom of the pile, and note some Wheel Enhancements can override the color restriction (p.12, p.14).

Officieel scoreblad

Scoreblad van Windmill Valley

Elke scorecategorie, uit de Ludoya-kit. Op je telefoon tellen de totalen zichzelf op.

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Scoreformulieren en speelhelpers

  • Full Game Kit
  • Puntuación y pasos de preparación
  • Score Sheet
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