Glass Road

2013 · Middelalder

Glass Road

Manage a glassmaking enterprise in a medieval forest by cutting wood, fueling ovens, and producing glass and bricks. Players draft five specialists each round from a shared pool; playing a specialist uniquely lets a player use both of its abilities, while duplicates limit players to one ability. Use specialists to collect resources, alter the landscape with ponds, pits, and groves, and construct buildings that process materials, trigger immediate effects, or score endgame bonuses. Play proceeds over four building periods as players balance timing, card selection, and building combos to optimize production and points.

Spillere
1–4 best 2
Spilletid
20–80 min
Alder
13+
Kompleksitet
3 / 5
7,8 på Ludoyafra 452,38 krØkonomiBybyggingSettsamlingPlassering av fliserÅpen utvelgelse

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All statistikk i Ludoya
382
Registrerte spilløkter
248
Spillere
51m 17s
Gjennomsnittlig spilletid
91
I samlinger
17
På ønskelister
1
Forhåndsbestilt

7,8/10

fra 50 anmeldelser på Ludoya

  • Mestremuten7,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Alshter8,0

    Con upgrade promo pack #5 losetas de construcción y la carta Harlequin para el modo solitario

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Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

When and how do the production wheels rotate — can I rotate them whenever I want?

Production wheels may only be rotated when both brown sectors are empty, and if they are empty the wheel must be rotated (you may not rotate them at other times); you also may not rotate a wheel in the middle of a transaction and multiple rotations triggered in a row count as one uninterrupted process (see p.8).

If another player reveals the same Specialist card I have, can I still use both abilities on my card?

If you are the only player to resolve that Specialist you may use both abilities in any order; but if another player also plays that same card from their hand when it is revealed, all involved players may use only one of the two abilities (see p.6).

Do I need an empty landscape space to build an upgrade for a Start building?

No — upgrade tiles (those with the brick pattern) must be placed on top of the indicated Start building and may not be placed on empty Landscape spaces; ordinary (non-upgrade) buildings must be placed on an empty Landscape space (see p.9).

When do Immediate buildings take effect and do they do anything afterward?

Immediate buildings must have their one-time effect carried out immediately after building, and once resolved they have no further use for the rest of the game (with the noted exception of the Tavern) (see p.17).

Can I use Processing buildings anytime, and will using them trigger wheel rotations?

Yes — Processing buildings grant trades you may perform at any time (even repeatedly), but each individual trade is an action and may cause Production wheel rotations (see p.8); also if you build a Processing building you may use it immediately after building (see p.14).

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