Mythos

1996 · Kamp

Mythos

Players take the role of investigators with double-sized character cards that track stats, abilities and story progress. On each turn players play one card from a 52+ card deck to meet the conditions of Adventure cards in their deck, scoring points and regaining Sanity when requirements are fulfilled. Card types include locations (one is usually occupied), allies, monsters, spells, tomes, artifacts and events; rounds end after two passes, provoking monster fights that can disable allies or reduce investigators’ Sanity. Players manage hand size, choose which cards to keep between rounds and draw back to 13, while using phobias and events to disrupt opponents and cycle the deck multiple times.

Spillere
1–10 best 2
Spilletid
45 min
Alder
10+
Kompleksitet
2,6 / 5
6,6 på LudoyaKortspillEventyrSettsamlingHåndstyringPlage motstanderen

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5
Spillere
1h
Gjennomsnittlig spilletid
7
I samlinger

6,6/10

fra 5 anmeldelser på Ludoya

  • Jesse Murphy7,0

    Interesting concept and mechanics. One of the better CCGs.

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