Neuroshima Hex!

2006 · Walka

Neuroshima Hex!

Players command rival armies in a tactical skirmish set in a post-apocalyptic wasteland. Each player manages a deck of hexagonal tiles representing units, supports, and special actions, placing them on a shared hex grid to attack enemy units and damage opposing headquarters. Combat resolves by comparing facing and attack values on adjacent tiles, with positioning and timing driving tactical choices. Victory comes when an opponent’s headquarters is destroyed or when one headquarters has sustained the least damage at game end. Multiple armies and editions are compatible, though art and tile dimensions vary between printings.

Gracze
2–4 najlepiej w 2
Czas gry
30 min
Wiek
8+
Złożoność
2,6 / 5
6,4 w Ludoyaod 122,11 złKomponenty kolekcjonerskieŁamigłówkaGra zespołowaZmienne zdolności graczyGra solo / gra solitarna

O grze

Publisher
Neuroshima Hex! 3.0: Steel Police2018Neuroshima Hex! 3.0: Mississippi2018Neuroshima Hex! The Dancer2012Neuroshima Hex! 3.0: New York2019Neuroshima Hex! 3.0: Uranopolis2015Neuroshima Hex! 3.0: Sharrash2014Neuroshima Hex! 3.0: Mephisto2016Neuroshima Hex! Babel132008Neuroshima Hex! 3.0: Neojungle2018Neuroshima Hex! 3.0: Smart2014Neuroshima Hex! 3.0: Death Breath2016Neuroshima Hex! 3.0: Vegas2014Neuroshima Hex! 3.0: Iron Gang2017Neuroshima Hex! 3.0: Sand Runners2019Neuroshima Hex! 3.0: Troglodytes2020Neuroshima Hex! 3.0: Beasts2021Neuroshima Hex! 3.0: Doomsday Machine2013Neuroshima Hex! 3.0: Pirates2022Neuroshima Hex! Mad Bomber2007Neuroshima Hex!: Mercenaries from AlabamaNeuroshima Hex! 3.0: Merchants Guild2023Neuroshima Hex! 3.0: Hexogłówki Iron Gang2018Neuroshima Hex! 3.0: Desert Tribes2024Neuroshima Hex! 3.0: Zabójca2015Neuroshima Hex! 3.0: Żetony promocyjne – zestaw I2016Neuroshima Hex: Wiremen2025Neuroshima Hex! 3.0: Przewoźnicy2016Neuroshima Hex! 3.0: Orbital2017Neuroshima Hex! Doomsday Machine 1.02006Neuroshima Hex! 3.0: Nocny Łowca2015Neuroshima Hex! 3.0: Kafle terenów2016Neuroshima Hex! 3.0: Baza Transportowa2014Neuroshima Hex! 3.0: Generator Pola2015Neuroshima Hex! Babel13 Artillery Outpost "THUNDER"2008Neuroshima Hex! 3.0: Moloch the Beginning2021Neuroshima Hex! Karty Taktyczne2014Neuroshima Hex! 3.0: Monolity2020Neuroshima Hex! 3.0: The Pear2015Neuroshima Hex! 3.0: Szmugler2023Neuroshima Hex! 3.0: Futboliści2022Neuroshima Hex! 3.0: Gruszka2020Neuroshima Hex: Purifiers2026Neuroshima Hex: Krwiobus2026Neuroshima Hex: Leader Promo Cards2026Neuroshima Hex: Partisans2027

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Zobacz je w Ludoya

Przy stołach Ludoya

Pełne statystyki w Ludoya
166
Zapisane rozgrywki
60
Gracze
44m 36s
Średnia rozgrywka
43
W kolekcjach
9
Na listach życzeń

6,4/10

z 30 recenzji w Ludoya

  • Garfield2,0

    After watching a video I don't want to buy it. Looks pretty ugly and way too abstract.

  • Alshter9,0

    Jugado en digital

Przeczytaj recenzje i oceń

Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

What is a Foundation tile — is it a unit? Can it be moved, taken over, or does it block line of fire?

A Foundation tile is not a unit: it can be placed on an empty hex and units can move onto it, but it cannot be moved, pushed, netted, taken over, or treated as a unit; it can only be destroyed by Instant Action tiles and does not block lines of fire (page 1).

Can the Vegas special Control Takeover capture an enemy Headquarters?

No — an enemy Headquarters may not be taken over by Control Takeover (page 2).

If an Agitator or the Vegas HQ takes control of an enemy unit, can I turn that unit immediately and how long does it stay friendly?

At the moment of takeover the Vegas player may turn the captured unit in any direction, and the unit remains friendly only while in direct contact with the Agitator or Vegas HQ; if takeover happens during a Battle it may be turned immediately after the Battle finishes (page 2).

Does a hex containing only a Foundation tile count as occupied for determining a Battle on a fully occupied board?

No — for the purposes of Battles evoked by a fully occupied board, a hex that contains only a Foundation tile is not considered an occupied hex (page 1).

What happens if a Headquarters is moved or placed onto a Mine? Can the Mine wound the HQ?

If a Headquarters is placed or moved onto a Mine the Mine is destroyed but the Headquarters remains unwounded; other units are destroyed by a Mine and a Medic can absorb Mine damage in the normal way (page 2).

Can I use Rotation or Castling on a unit that is caught in a Net?

No — units caught in a Net cannot rotate and cannot take part in Castling (page 2).

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