Tawantinsuyu: Imperium Inków

2020 · Ekonomiczny

Tawantinsuyu: Imperium Inków

Players assume the roles of rival heirs in the Inca capital, recruiting villagers with five distinct worker types and placing them on terraced locations below the Sun Temple to perform actions. Workers remain on the board and trigger linked actions; matching adjacent workers grant extra actions while some types grant placement bonuses or removal abilities. Manage resources (potatoes, corn, stone, gold), discard god cards or pay gold to place workers, build production buildings and stairs up the temple hill, sculpt statues, and muster armies to conquer villages across four regions. Move a High Priest around the Coricancha to access powerful temple actions, reduce placement costs, and score points from stairs, statues, temple advancements, military control, and finished tapestries.

Gracze
1–4 najlepiej w 3
Czas gry
60–120 min
Wiek
14+
Złożoność
4,1 / 5
7 w Ludoyaod 163,98 złCywilizacjaRenesansWiększość/Wpływ obszaruZbieranie zestawówGra solo / gra solitarna

Przy stołach Ludoya

Pełne statystyki w Ludoya
72
Zapisane rozgrywki
108
Gracze
2h 26m
Średnia rozgrywka
76
W kolekcjach
5
Na listach życzeń
2
Zamówione w przedsprzedaży

7,0/10

z 17 recenzji w Ludoya

  • Evan6,0

    ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Pierwsze wrażenia · 2 rozgrywki

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Do roaming and descending movement cost food, and how do Steps reduce those costs?

Yes — Roaming and Descending require you to pay the food cost shown, and each built Step reduces those food costs as specified; Steps also grant VP when built (p.9).

Can I place multiple workers on the same space/task, and how does adjacency affect task results?

You can place more than one worker and adjacent workers increase the number of tasks/resources gained (adjacency bonuses apply); follow the space’s icons for any stacking limits or special distribution rules (pp.9–10).

What's the difference between Passive and Production buildings — when do Production buildings trigger and flip?

Passive buildings provide their listed effects when you use their placement/action and remain as passive effects, while a Production building’s “Produce One” action gives its benefit and the production building is then resolved/flipped as described (pp.12,16,19).

How does Conquest work in 2-player games — do I flip and discard Soldiers and what rewards do I get?

In 2‑player Conquest you play Army cards and follow the flip/discard soldier steps, place the conquest marker, and immediately receive the VP and region rewards listed for that conquest (p.15).

What happens at the Festival — how are potatoes penalized and how is VP scored?

Festival scoring awards VP in the listed tiers (1/2/4), resolves merchant/Temple/Conquest scoring and other festival effects, and applies potato penalties (negative VP for leftover potatoes) as specified during the Festival resolution (p.17).

If I buy a worker during my turn, can I use it immediately or exceed the 2-worker placement limit?

You cannot exceed the 2‑worker placement limit and worker purchases occur at end of turn (subject to the recruit cap), so newly bought workers are not available for actions until after purchase resolution (pp.16,8).

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