Ars Magica (3rd edition)

1992 · Regras básicas (o mínimo necessário para jogar)

Ars Magica (3rd edition)

Set in a mythical medieval Europe where learned orders and secret cults shape events, players portray members of hedge traditions, learned magi, or their companions navigating a world of courtly life, peasant festivity, and political conflict. Gameplay emphasizes crafting and casting ritual and formulaic spells from a detailed magic system, developing a covenant stronghold, researching magical arts, and negotiating relationships with nobles, clergy, and other magi. Scenes alternate between laboratory study, tribunal politics, and field adventures as players manage resources, alliances, and the consequences of wielding supernatural power.

Jogadores
0
Complexidade
4,3 / 5
9,5 na LudoyaBaseado em habilidades (comprar ou adquirir habilidades)Baseado em atributos/estatísticas (STR, CON, PER, etc.)Baseado em classes (Piloto, Mago, Cientista, etc.)
4
Em ludotecas

9,5/10

de 2 avaliações na Ludoya

  • Diversão10,0
  • Interação10,0
  • Rejogabilidade10,0
  • Originalidade9,0
  • Visual9,0
  • Acessibilidade8,0
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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.