Artificial Intelligence

2005 · Suplemento (regras/opções para aprimorar a partida)

Artificial Intelligence

This science-fiction roleplaying supplement introduces an artificial intelligence as a playable race, capable of operating within computers and interfacing with the outside world through controlled machines. It includes rules for remotely piloting vehicles, mecha, and starships, along with equipment such as manipulator gloves, brain cubes, neural interface helmets, mecha remote pilot systems, and Hawking cubes. New uses for other equipment are also provided, with Purchase DCs and credit values listed for all items.

Jogadores
0
Baseado em classes (Piloto, Mago, Cientista, etc.)Baseado em atributos/estatísticas (STR, CON, PER, etc.)Baseado em habilidades (comprar ou adquirir habilidades)

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.