Changing Times

2006 · Ambientação de campanha (mundo do jogo)

Changing Times

A campaign guide for a near-future science-fiction setting shaped by genetic engineering, artificial intelligence, nanotechnology, mind uploading, and space exploration. It presents a world of competing hopes and fears, with humanity expanding beyond Earth through lunar and asteroid mining, space tourism, and settlements on Mars. The book provides guidance for running campaigns in this setting and adapts its material for GURPS Fourth Edition.

Jogadores
0
Suplemento (regras/opções para aprimorar a partida)Baseado em atributos/estatísticas (STR, CON, PER, etc.)Baseado em pontos (atribua pontos para obter habilidades, poderes, etc.)Baseado em hexágonos (usa terreno hexagonal para movimento/combate)

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.