Cyberpirates

1998 · Suplemento (regras/opções para aprimorar a partida)

Cyberpirates

In a 21st-century setting of cyberware, magic, and corporate power, pirates and smugglers operate across the world's waterways. Crews raid dockside warehouses, hijack cruise ships, transport weapons, and fight rival pirates for valuable cargo. The game expands urban shadowrunning into the Caribbean, the Philippines, West Africa, and other smuggling routes. It includes background on piracy and smuggling, along with rules for underwater exploration, ship operations, naval combat, and new equipment.

Jogadores
0
Complexidade
2,3 / 5
Baseado em atributos/estatísticas (STR, CON, PER, etc.)Baseado em habilidades (comprar ou adquirir habilidades)Dados (principalmente d6)

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.