HackMaster Player's Handbook

2001 · Regras básicas (o mínimo necessário para jogar)

HackMaster Player's Handbook

This player handbook presents character creation and core rules for a traditional fantasy role-playing game with a deliberately exaggerated old-school style. Players define abilities, races, classes, equipment, magic, experience, and personality through build points, quirks, and flaws. The rules use d20 combat rolls and armor class, along with detailed tables and procedures for preparing characters and adventuring. It provides the player-facing information needed to create a character and get ready for play.

Jogadores
0
Complexidade
4,3 / 5
Baseado em classes (Piloto, Mago, Cientista, etc.)Geração aleatória de atributos (durante a criação do personagem)Dados (vários)
1
Em ludotecas

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.