Mage: The Awakening

2005 · Regras básicas (o mínimo necessário para jogar)

Mage: The Awakening

In the modern occult world, a rare few mortals remember their lost birthright: the power of magic. Players create awakened sorcerers, choose their magical paths and orders, and pursue their own kingdoms and mysteries while uncovering the secrets of the World of Darkness. A flexible magic system allows characters to cast nearly any spell imaginable. The book includes rules and setting details for storytelling in the occult world, along with a fully developed Boston setting. Play requires the World of Darkness rulebook.

Jogadores
0
Complexidade
4 / 5
Baseado na raça (a raça/espécie do jogador afeta a jogabilidade)Baseado em atributos/estatísticas (STR, CON, PER, etc.)Conjunto de dados (Lance múltiplos dados contra um alvo)

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.