Marco Volo: Arrival

1994 · Cenário / Aventura / Módulo

Marco Volo: Arrival

The adventurers approach Spiderhaunt Woods while helping Marcus Wands retrieve the Dragonking’s Eye, an artifact he stole from the mad wizard Sabbar. Strange forces gather in the forest, including goblin tribes, giant spiders, extraplanar beings, and a mysterious power hidden within a keep of bone or crystal. Designed for four to eight characters of 6th–8th level, this concluding adventure provides a Dungeon Master with encounters, plot details, and the secrets behind the forces at work. The party must confront Sabbar, answer to Volothamp Geddarm, and face the consequences of the Dragonking’s Eye as the trilogy reaches its conclusion.

Jogadores
0
Complexidade
3 / 5
Baseado em níveis (ganhe XP e suba de nível)Baseado em atributos/estatísticas (STR, CON, PER, etc.)Dados (vários)

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.