Spring Meadow

2018 · Quebra-cabeça

Spring Meadow

A primavera chega às montanhas, e os jogadores montam um prado florido ao colocar peças irregulares com 0 a 2 buracos nos seus tabuleiros pessoais de montanha. As peças são escolhidas de um tabuleiro central; colocá-las para criar ou expandir grupos de buracos concede peças extras, enquanto as tocas de marmota nas peças restringem onde as peças podem ser colocadas. Os jogadores gerem os seus snacks limitados (a ordem de turno e as escolhas de peças) e as restrições espaciais para fazer crescer o seu prado. A pontuação ocorre em intervalos, com base nas peças de prado escolhidas do centro, e o maior prado ganha um pin de caminhada. O primeiro jogador a colecionar dois pins de caminhada durante as pontuações vence.

Jogadores
1–4 melhor com 1
Tempo de jogo
15–60 min
Idade
10+
Complexidade
1,8 / 5
7,4 na Ludoyaa partir de € 12,00AnimaisEstratégia abstrataColocação de LosetasConstrução de padrõesCobertura da grade
246
Partidas registradas
149
Jogadores
31m 34s
Partida média
39
Em ludotecas
4
Em listas de desejos

7,4/10

de 14 avaliações na Ludoya

  • Fernando Arbeiza8,0

    Won in Rifa. Sold in LaBSK.

    Jogou 7 vezes

  • Evan7,0

    In this game, players are drafting tiles from a grid as in Cottage Garden. This is a wonderful tile selection method as you can clearly see what tiles are coming up and you can plan your future moves reducing downtime substantially. You lay your tiles as evenly as possible into your player board aiming to complete rows. When a selection row on the grid would be selected from yet is mostly depleted, the game pauses for a scoring. Players get 10 vp for each completed row plus 1 vp for each completed square in their lowest incomplete row, and a few mini points for various features. Winner gets a VP chip, and then you refill the grid, and play continues until someone manages to get 2 chips. The interesting part of the game is that the tetris tiles have holes in them like in Indian Summer, and if you line up the holes with the printed spaces on your map, you get bonus points in the next scoring, and if you line the holes up with each other, you get to lay down bonus tiles to cover new areas. There's a nice tension between wanting to get the tile that perfectly fits your situation, vs wanting to extend your chain of contiguous holes. Of the three games in the series, I think Indian Summer is still my favorite, because this game is very low on player interaction, and the art on the tiles is by far the blandest of the three. That being said I'm looking forward for more of this game, and I hope it grows on me over time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Jogou 6 vezes

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.