Time Control

2003 · Ficção científica

Time Control

Boxed board game for 2-4 players, recommended Ages 12 and up. Each player controls 12 Time Agents and a Timeline (board). Agents are sent into the "past" from "today" to combat enemy agents and to alter history. Altering history creates time waves that travel to "today" and create problems. Players who accumulate too many of the wrong sorts of problems lose. Players may get rid of problems by discarding agents or time control points, or may attempt to create "solve problem" waves. All players play simultaneously; players may interrupt one another if desired, canceling an announced action. Players may "take time control" and become un-interruptible. Taking time control may be contested by another player; if so, a duel ensues, a blind bid using time control points, which are discarded after the duel. Agent vs. agent conflict is resolved the same way; the results of an agent vs. agent conflict are resolved with blind draws from the Fate deck.

Jogadores
2–4 melhor com 1
Tempo de jogo
45 min
Idade
12+
Complexidade
2 / 5
2,1 na LudoyaTempo realGestão da MãoLeilão / LancesSeleção Simultânea de Ações

2,1/10

de 1 avaliação na Ludoya

  • Tom2,1

    **[Dice Tower Reviews: Time Control](http://boardgamegeek.com/thread/14066/user-review)**

Leia as avaliações e dê sua nota

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.