WitchCraft

1999 · Regras básicas (o mínimo necessário para jogar)

WitchCraft

Players take on roles of the Gifted—individuals with magical, psychic, or supernatural abilities—whose actions shape a world on the brink of upheaval. Character creation covers a range of types from powerful occult practitioners to ordinary people and hybrids, with stats and abilities governed by a unified rule system usable across eras. Play centers on investigation, interpersonal conflict, and the use of four core Metaphysical Arts: invocations, divination, necromancy, and divine inspiration, while factions and associations provide political and ideological frameworks. The book also details spirits, undead, and other supernatural threats to support campaign and encounter design.

Jogadores
0
Complexidade
3 / 5
Baseado em atributos/estatísticas (STR, CON, PER, etc.)Baseado em habilidades (comprar ou adquirir habilidades)Baseado em pontos (atribua pontos para obter habilidades, poderes, etc.)
1
Partidas registradas
1
Jogadores
4h
Partida média
2
Em ludotecas

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.