A Wild Venture

2025 · Äventyr

A Wild Venture

Two players compete to become the village's most celebrated adventurer by drafting, building, and deliberately dismantling card-based engines. Players share a common deck of 108 unique cards and take turns assembling synergies to generate effects and score, then choose when to exhaust those combos so only fully used cards contribute points. Timing and tactical disruption drive decisions as hands and the double-sided adventuring board shape each duel. The game offers modular themed sets and variable setup for replayability, emphasizing quick turns, tactical planning, and head-to-head interaction.

Spelare
2
Speltid
40–60 min
Ålder
10+
Komplexitet
2,6 / 5
8,5 på Ludoyafrån 299,00 krDjurFantasyRörelse längs banaHandhanteringSet-samling

På Ludoyas bord

All statistik i Ludoya
96
Registrerade spelomgångar
106
Spelare
1h 26m
Genomsnittlig speltid
65
I samlingar
20
På önskelistor
2
Förbeställda

8,5/10

från 19 recensioner på Ludoya

  • Kul8,5
  • Interaktion8,5
  • Omspelbarhet8,0
  • Originalitet7,6
  • Utseende8,9
  • Tillgänglighet8,5
  • Aya_Zholvax9,1

    Un joc amb una estética molt divertida. Crees el teu motor amb les cartes i el més divertit que aquestes tenen un ús limitat i també has de tenir en compte que després van a la reserva i et serviran per la puntuació, i aquí depen de com, has d'anar equilibrant el tipus de carta que jugues. És fàcil, però té complexitat perqué si et surt bé vas fent combos. Molt recomanable pels qui juguen a 2 persones

  • Bianka Balogh8,5

    Tried it with Denis, super sweet game where you actually focus on the "journey" and not so much on the end goal of winning.

Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Can I move through a junction and keep moving in the same Adventure action?

Yes — when resolving Adventure X you may move up to X spaces and, at a junction, choose a branch and continue as long as you have movement remaining; you may not move to a space closer to Home than your previous one. (Rulebook p.9)

Do I claim the reward as soon as I land on a space, or only later?

You claim the reward shown on the space where your Adventurer ended its movement immediately after moving (if you did not move, you do not claim that space's reward); Chest and token rewards are resolved according to their listed options. (Rulebook pp.10–11)

Are activating Villagers or enchanting Buildings counted against my two Main Actions?

No — activating cards with “Free Action” and enchanting Buildings are Free Actions that you may take any number of times before, between, or after your two Main Actions; they do not consume your Main Actions. (Rulebook pp.6, 7, 13)

What does 'Tuck' mean and when do I tuck cards?

To Tuck a card means to place it face down underneath your Score card, and at the end of your turn you must Tuck each of your Villager and Gear cards that have no Supplies on them (resolving Gear relics first). (Rulebook pp.8, 7)

If several Buildings and Gear trigger at once, who decides the order they resolve in?

The triggering player chooses the order in which to resolve multiple simultaneous Building and/or Gear triggers. (Rulebook p.13)

If I activate a card but can’t pay a cost listed in its effects, does the activation still remove a Supply?

Yes — you may activate the card even if you cannot pay a cost, and you still remove 1 Supply when activating; resolve as much of the card's effects as you can. (Rulebook pp.6, 8)

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