
2025 · Fantasy
Emberleaf
Players take on the roles of Emberlings rebuilding their home in an ancient forest. They explore the wilderness, clear hazardous areas, gather resources, and place tiles to construct villages that meet villagers’ needs. A sliding-card grid lets players position hero cards to activate skills and combos; recruiting new heroes builds an evolving engine to empower the fellowship. Limited space and competing players create tension as players manage resources and time their card moves to trigger stronger effects.
- Spelare
- 1–5 bäst 3
- Speltid
- 90–120 min
- Ålder
- 14+
- Komplexitet
- 3,1 / 5
Om spelet
- Design
- Illustrationer
- Publisher
Expansioner
Se dem i LudoyaFoton från Ludoyas bord
Alla foton i LudoyaVar du kan köpa det
Butikspriser och begagnade exemplar, kontrollerade varje dag.
På Ludoyas bord
All statistik i Ludoya- 50
- Registrerade spelomgångar
- 76
- Spelare
- 2h 11m
- Genomsnittlig speltid
- 21
- I samlingar
- 14
- På önskelistor
7,6/10
från 11 recensioner på Ludoya
Regelfrågor
Besvarat ur regelboken av Ludoyas regelassistent.
When I do a slide action, what order do I slide cards and resolve slide/drop-off skills — and does a card that drops off still count for its own skills/stat checks?
Slide every card one space following the prescribed order: top then bottom from the leftmost column across, resolving each card’s slide skill as it moves; if a card drops off you then resolve its drop-off skill and immediately return it to your hand. A hero that drops off still counts for its own skills while resolving them (but then returns to your hand and won’t count for others). (pp.8–10)
How do charge skills work — when can I activate them and what happens to the resource tokens on the card?
You may activate a charge skill only if the number of resource tokens currently on the card is less than the card’s charge value; to activate you pay the required resources and place them on the card as a reminder. When the card drops off and returns to your hand those resource tokens are returned to the supply so the charge can be used again next time you play it. (p.9)
When I use a Walk skill, do dangerous area tokens cost extra moves and can I stop on them?
Each dangerous area token on a pathway adds one additional move required to cross that pathway, and you may not stop on a dangerous area token. (p.11)
When I home a villager after building, how many leaves do I get — what counts as a unique building in the neighbourhood?
When you home a villager you gain one leaf for each unique building type in the neighbourhood where you homed them; the five building types are boathouses, markets, houses, windmills, and town halls, and a neighbourhood is any group of edge‑connected buildings where you have homed a villager. (p.13)
When does the game end and what is scored during final scoring — can I still unlock score track bonuses at the end?
The game end is triggered when the sixth trophy is awarded, then play continues until everyone has had an equal number of turns before proceeding to final scoring; at final scoring you add leaves for completed favour cards but you cannot unlock further score track bonuses during final scoring. (p.16)
Gratis, på webben, Android och iOS
Spela Emberleaf med Ludoya
- Ha det i din samlingHåll koll på ditt exemplar och dess expansioner, låna ut det till vänner, eller lägg det på din önskelista och få veta när priset sjunker.Lägg till i din samling
- Registrera varje spelomgångPoäng, vinnare, timers och foton, sedan din statistik: vinstprocent, favoritantal spelare, bästa poäng.Registrera en spelomgång
- Lös regelfrågorFråga vad som helst om reglerna och få ett svar ur regelboken, med sidan där du kan kontrollera det.Fråga regelassistenten
- Hitta folk att spela det medKlubbar, spelkvällar och evenemang nära dig där det här spelet kommer på bordet.Se evenemang
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