Aeon's End

2016 · Kamp

Aeon's End

Survivors shelter in an underground city and train breach mages who can convert the invading energy into gems, spells and weapons. Players cooperate as a team of unique mages, managing individualized decks to cast spells, acquire new cards and activate special abilities. The game uses a variable turn order to reflect chaotic assaults, and a discard-and-deck-management system that makes every played and discarded card significant. Players work together to repel waves of enemies and protect the city’s core through coordinated planning and resource management.

Spelare
1–4 bäst 2
Speltid
60 min
Ålder
14+
Komplexitet
2,8 / 5
8 på Ludoyafrån 245,00 krFantasyKortspelSamarbetsspelVariabla spelarmakterByggande av kortlek, påse och pott

Om spelet

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Foton från Ludoyas bord

Alla foton i Ludoya
  • Aeon's End på bordet, foto av Veiga
  • Aeon's End på bordet, foto av Никита Исаев
  • Aeon's End på bordet, foto av Никита Исаев
  • Aeon's End på bordet, foto av Никита Исаев
  • Aeon's End på bordet, foto av Никита Исаев
  • Aeon's End på bordet, foto av Mochilo
  • Aeon's End på bordet, foto av Carcolo
  • Aeon's End på bordet, foto av Dídac
  • Aeon's End på bordet, foto av Dídac
  • Aeon's End på bordet, foto av Никита Исаев
  • Aeon's End på bordet, foto av David
  • Aeon's End på bordet, foto av Dani Gómez

På Ludoyas bord

All statistik i Ludoya
1 549
Registrerade spelomgångar
509
Spelare
1h 9m
Genomsnittlig speltid
216
I samlingar
37
På önskelistor
1
Förbeställda

8,0/10

från 116 recensioner på Ludoya

Efter antal spelare

  • 1 spelareBra · 1 röst
  • Garfield8,0

    3 One of the better coop games out there. And I liked the deckbuilding. The theme is great and it plays fast. Sometimes you have the feeling to get overrun by the monsters, which is great! [c] Theme: ★★★★★ <!-- size 7]Really good, --> Gameplay: ★★★★☆ <!-- size 7]Building your deck and discuss with your team what to do --> Interaction: ★★★★☆ <!-- size 7]You have to play together to win --> Artwork: ★★★★☆ <!-- size 7]Nice cards --> Luck: ★★★☆☆ <!-- size 7]Random card drawing for the monster --> Strategy: ★★☆☆☆ <!-- size 7]Slay the monster(s) --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]Not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★★ <!-- size 7]Almost no downtime --> Replay value: ★★★★★ <!-- size 7]Different monsters, mages and common cards --> [/c]

    Inga spelomgångar registrerade

  • Toni Cutillas9,6

    - Base [ 01 ] - Edición 2024 -

    Har spelat det 3 gånger

  • Никита Исаев8,2

    Веселье 5/5 · Взаимодействие 5/5 · Привлекательность 2/5 · Оригинальность 5/5 · Реиграбельность 5/5 · Доступность 3/5

    Har spelat det 5 gånger

Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Do I shuffle my discard pile into my deck when I need to draw and my deck is empty?

No — you flip your discard pile over to form a new deck and continue drawing; you never shuffle the discard pile (page 16).

When do the gems and relics I play go to the discard pile?

Played gems and relics stay in your play area during the turn and are placed on top of your discard pile in any order at the start of your draw phase (page 16; see also discard order on page 14).

If I gain or buy a card during my main phase, does it go to my hand or my discard pile?

Any card you gain from the supply is immediately placed on top of your discard pile (page 14).

If I focus or open a breach and prep a spell, can I cast that spell the same turn?

You may prep a spell to a breach you opened or focused this turn, but prepped spells are cast during that player's next casting phase; however, some "While prepped" main‑phase effects can be used the turn the spell is prepped (pages 15 and 13).

Do I keep unspent aether between turns?

No — any aether you gain on a turn that is not spent is lost at the end of that turn (page 14).

What happens when a player's life is reduced to zero (they're exhausted)?

The exhausted player triggers the nemesis's Unleash effect twice, destroys one of their breaches (discarding any prepped spell there), discards all charge tokens, cannot gain life, and any further damage to them is instead doubled and applied to Gravehold; if all players are exhausted the players lose (page 19).

Öppnar Ludoyas regelassistent, som läser det här spelets regelbok.

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