
2012 · Kortspel
Android: Netrunner
Two players take opposing roles in a cyberpunk card game: a resource-rich corporation defending servers, and a lone runner attempting to breach them. The corporation advances agendas to score points while installing and upgrading ice—security programs of various types—to protect servers and tax or punish intruders. The runner spends money and time to install hardware, programs, and breakers, then initiates runs on corporate servers to access cards, steal agendas, or trash assets. Play is asymmetrical, with tension between building defenses and mounting timed, risky incursions; the first side to reach the victory-point threshold wins.
- Spelare
- 2
- Speltid
- 45 min
- Ålder
- 14+
- Komplexitet
- 3,4 / 5
Om spelet
- Illustrationer
- Publisher
Expansioner
Se dem i Ludoya
Android: Netrunner – What Lies Ahead2012
Android: Netrunner – Creation and Control2013
Android: Netrunner – Trace Amount2013
Android: Netrunner – Cyber Exodus2013
Android: Netrunner – A Study in Static2013
Android: Netrunner – Humanity's Shadow2013
Android: Netrunner – Future Proof2013
Android: Netrunner – Honor and Profit2014
Android: Netrunner – Opening Moves2013
Android: Netrunner – Second Thoughts2013
Android: Netrunner – Mala Tempora2013
Android: Netrunner – True Colors2013
Android: Netrunner – Order and Chaos2015
Android: Netrunner – Fear and Loathing2014
Android: Netrunner – Double Time2014
Android: Netrunner – Data and Destiny2015
Android: Netrunner – Upstalk2014
Android: Netrunner – The Spaces Between2014
Android: Netrunner – All That Remains2014
Android: Netrunner – First Contact2014
Android: Netrunner – Up and Over2014
Android: Netrunner – Terminal Directive2017
Android: Netrunner – The Source2014
Android: Netrunner – Breaker Bay2015
Android: Netrunner – The Valley2015
Android: Netrunner – Old Hollywood2015
Android: Netrunner – Chrome City2015
Android: Netrunner – The Underway2015
Android: Netrunner – The Universe of Tomorrow2015
Android: Netrunner – Kala Ghoda2016
Android: Netrunner – Business First2016
Android: Netrunner – Democracy and Dogma2016
Android: Netrunner – The Liberated Mind2016
Android: Netrunner – Salsette Island2016
Android: Netrunner – Fear the Masses2016
Android: Netrunner – 23 Seconds2016
Android: Netrunner – Blood Money2016
Android: Netrunner – Escalation2016
Android: Netrunner – Intervention2016
Android: Netrunner – Martial Law2016
Android: Netrunner – Quorum2017
Android: Netrunner – Free Mars2017
Android: Netrunner – Earth's Scion2017
Android: Netrunner – Blood and Water2017
Android: Netrunner – Daedalus Complex2017
Android: Netrunner – Station One2017
Android: Netrunner – Crimson Dust2017
Android: Netrunner – Reign and Reverie2018
Android: Netrunner – Kampala Ascendent2018
Android: Netrunner – Whispers in Nalubaale2018
Android: Netrunner – Down the White Nile2018
Android: Netrunner – The Devil and the Dragon2018
Android: Netrunner – Council of the Crest2018
Android: Netrunner – Sovereign Sight2017
System Update 2021 (fan expansion for Android: Netrunner)2021
Downfall: Ashes – Part 1 (fan expansion for Android: Netrunner)2019
Uprising: Ashes – Part 2 (fan expansion for Android: Netrunner)2019
Midnight Sun: Borealis – Part 1 (fan expansion for Android: Netrunner)2022
Parhelion: Borealis – Part 2 (fan expansion for Android: Netrunner)2022
The Automata Initiative: Liberation – Part 1 (fan expansion for Android: Netrunner)2023
Elevation (fan expansion for Android: Netrunner)2025
Rebellion without Rehearsal: Liberation – Part 2 (fan expansion for Android: Netrunner)2024
Magnum Opus (fan expansion for Android: Netrunner)2019
Android: Netrunner – Magnum Opus cards2018
Vantage Point (fan expansion for Android: Netrunner)2026
Android: Netrunner – Overdrive Runner Draft Pack2014Spelas med
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All statistik i Ludoya- 1 152
- Registrerade spelomgångar
- 168
- Spelare
- 52m 46s
- Genomsnittlig speltid
- 134
- I samlingar
- 16
- På önskelistor
7,2/10
från 74 recensioner på Ludoya
Mestremuten8,0 Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
Regelfrågor
Besvarat ur regelboken av Ludoyas regelassistent.
How do clicks and paid abilities work — can I spend clicks or use paid abilities during my opponent’s turn or stack multiple paid abilities in one click?
Clicks are the active player's action resource and can only be spent during that player's Action Phase; a player must spend all their clicks during their action phase (they cannot spend clicks on an opponent's turn). Paid abilities are used in paid-ability windows and are distinct from taking actions with clicks, so you cannot use a click while another action is resolving and paid abilities only resolve in their proper windows (Rules Reference p5; Learn to Play p6).
When I approach ice during a run, when can I break subroutines and when do the subroutines resolve?
You may only break subroutines during the encounter step (step [3.1]) while the encountered ice is being interacted with; any subroutines not broken then resolve one by one (Corp chooses subroutine effects unless specified otherwise) (Rules Reference p28; Rules Reference p24; Learn to Play p14).
If I access multiple cards (HQ/R&D/Archives or via effects like The Maker's Eye), in what order are cards accessed and do "when accessed" abilities trigger for facedown cards?
The number of cards to access is set when access begins and you access them in the server-specific order (HQ one-at-a-time of your choice, R&D in deck order, Archives in any order you choose); cards with “when accessed” abilities trigger when they are accessed even if they are unrezzed or facedown (Rules Reference p4–5; Learn to Play p15).
Can the Corp rez ice at any time, or only during a run?
The Corp can rez assets and upgrades at many paid-ability windows, but ice may only be rezzed during a run (the Corp can rez approached ice during the run's approach/encounter steps) (Learn to Play p11; Rules Reference p28).
How do traces and link interact — does having link automatically stop a trace?
A trace compares the Corp’s trace strength (base plus credits they spend) to the Runner’s link strength (base link plus credits the Runner spends); if the trace strength exceeds the Runner’s link strength the trace is successful, otherwise it is unsuccessful, so link must be equal to or greater than the trace to prevent it (Learn to Play p19; Rules Reference p24).
If an agenda has enough advancement tokens equal to its requirement, does it score automatically or does the Corp have to do something to score it?
Advancing places tokens but does not auto-score; when an agenda has advancement tokens equal to its advancement requirement the Corp may score it during their turn by revealing it and placing it in their score area (Learn to Play p11; Rules Reference p6).
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