Harry Potter: Hogwarts Battle

2016 · Fantasy

Harry Potter: Hogwarts Battle

Players cooperate as students defending a wizarding school across seven years of play. Each player controls a unique student with a personal starter deck and uses cards to generate resources, heal, and fight threats. Players acquire new cards—characters, spells, and magical items—to improve their decks and gain influence. Villains and Dark Arts cards advance on a threat track and attack the school; players must work together to defeat these enemies and strengthen the castle’s defenses before the forces of evil overrun it.

Spelare
2–4 bäst 4
Speltid
30–60 min
Ålder
11+
Komplexitet
2,1 / 5
7,3 på Ludoyafrån 164,58 krKortspelBaserad på en romanSamarbetsspelVariabla spelarmakterByggande av kortlek, påse och pott

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1h 12m
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1
Förbeställda

7,3/10

från 102 recensioner på Ludoya

  • DaviS Shock7,5

    Gamma X 63.5x88

    Har spelat det 6 gånger

  • Kumasama5,8

    Diversión 3/5 · Interacción 3/5 · Atractivo 3/5 · Originalidad 3/5 · Rejugabilidad 2/5 · Accesibilidad 3/5

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Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

How do I set up the HOGWARTS market and the hero decks for Game 1?

Shuffle the HOGWARTS cards face down and place the top 6 face up in the market; separate and prepare the Location, Dark Arts, and Villain stacks as shown, then give each player their 10-card starting Hero deck, shuffle it, and draw 5 cards (Rulebook pp. 4–5).

Can I save Attack or Influence tokens for later turns?

No — cards and resources (Attack and Influence) cannot be saved from one turn to the next, so use them during your active Hero turn (Rulebook p. 8).

Can I spend Influence to damage a Villain, or use Attack to buy cards?

No — Attack tokens are assigned to Villains to deal damage, and Influence is used only to acquire HOGWARTS cards; they are distinct resources with different uses (Rulebook p. 8).

What exactly happens when a Dark Arts card is revealed?

Reveal the number of Dark Arts events the Location indicates, resolving each event immediately (they may add control tokens, damage Heroes, etc.); if the Dark Arts deck runs out, reshuffle the discard pile to form a new deck (Rulebook p. 6).

How do Villains gain control of Locations and what are the win/lose conditions?

Dark Arts events and Villain abilities add Control tokens to the current Location; if the required Control tokens remain at the end of the turn the Villains control that Location (it’s discarded), and the Heroes lose if all Locations are controlled — Heroes win by defeating all Villains (Rulebook pp. 12, 11).

If my Hero is reduced to 0 Health, what happens (Stunned)?

When stunned you cannot lose or gain more Health that turn, you discard any saved tokens, discard half your hand (rounded down, keeping discard effects), add one Villain Control token to the Location, you may still play cards if it’s your turn, and you recover to your maximum Health at the end of the active Hero’s turn (Rulebook p. 13).

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