
2017 · Rymdutforskning
Pulsar 2849
Players take on the role of future energy entrepreneurs who explore space, claim pulsars, and build infrastructure to distribute pulsar power across the stars. Each of eight rounds begins with a communal dice roll and draft: players choose dice from a shared pool to pay for actions such as moving a survey ship, developing pulsars, building transmitter vectors, acquiring technologies, buying dice modifiers, or completing special projects at a headquarters. Scoring occurs each round based on exploration, developed pulsars, patents, and progress toward shared objectives, while multiple strategic paths and engine-building choices determine the endgame outcome.
- Spelare
- 2–4 bäst 4
- Speltid
- 60–90 min
- Ålder
- 14+
- Komplexitet
- 3,3 / 5
Om spelet
- Design
- Illustrationer
- Utgivare
Foton från Ludoyas bord
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Butikspriser och begagnade exemplar, kontrollerade varje dag.
På Ludoyas bord
All statistik i Ludoya- 221
- Registrerade spelomgångar
- 328
- Spelare
- 1h 54m
- Genomsnittlig speltid
- 118
- I samlingar
- 30
- På önskelistor
7,7/10
från 56 recensioner på Ludoya
- Base -
Första intryck · 2 spelomgångar
Eric9,1 Diversión 5/5 · Interacción 5/5 · Atractivo 3/5 · Originalidad 4/5 · Rejugabilidad 5/5 · Accesibilidad 3/5
Första intryck · 2 spelomgångar
Cool dice placement games with point salad system. Nice theme, cool mechanics and low interaction.
Inga spelomgångar registrerade
Regelfrågor
Besvarat ur regelboken av Ludoyas regelassistent.
How do I determine the median after rolling the dice, and what does it do when we take dice?
Line the rolled silver dice in order; the median is the middle die and you place the median marker on it (if more dice sit to one side, move the marker one space toward that side so it sits between spaces). When you take a die you move either your initiative or engineering counter left or right relative to the median marker by the number of die spaces between the marker and the die you took, which affects play order and cube income later (p.7-8).
When I fly my survey ship, do I have to move the exact number of segments and can I retrace segments?
A flight must use exactly the number of segments equal to the die you pay (possibly modified) and you may not use any flight segment more than once during that single flight; flights of distance zero are not allowed and isolated pulsars with no connecting segments cannot be flown to (p.10).
If I only pass through a planetary system, can I still take the blue-planet exploration bonus?
No — if you only pass through a system you must place your token on a lifeless planet if one is available and you get no exploration bonus; you receive an exploration bonus only when your flight ends at the system and you establish a station on a blue planet (p.11).
How do gyrodyne tiles get placed, completed, and when do they score points?
You must first claim a pulsar, then take a gyrodyne tile (taking costs: 1 for small, 2 for medium, 4 for large), place it on your claimed pulsar to start construction, and later spend the tile's completion die (3 for small, 5 for medium, 6 for large) to flip it so it is spinning; spinning gyrodynes produce points each Production Phase equal to the gyrodyne's face plus the value of the current technology row (p.12, p.16).
How do transmitter links work and when do I get the red bonus die from them?
When you take transmitter tiles you decide immediately whether to link them end-to-end into an array (links are permanent) and you must pay each printed die cost to flip a transmitter online (one cost is covered when you take it); if you have two linked transmitters that are flipped online you gain the red bonus die formed by their link, which you may use as your bonus die that turn (p.13, p.15).
Gratis, på webben, Android och iOS
Spela Pulsar 2849 med Ludoya
- Ha det i din samlingHåll koll på ditt exemplar och dess expansioner, låna ut det till vänner, eller lägg det på din önskelista och få veta när priset sjunker.Lägg till i din samling
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