Shadow Hunters

2005 · Deduktion

Shadow Hunters

Players take hidden roles as one of three factions—night creatures, human hunters, or neutral civilians—and try to achieve faction-specific victory conditions in a demon-haunted forest. On a turn, players move through locations, collect equipment and Hermit cards, use character abilities, and attack or assist others while keeping their identity secret. Deduction and timing matter: revealing an identity grants access to powerful faction abilities, but also makes one a target. The game supports asymmetric goals and ends when a faction or a lone neutral meets its win condition.

Spelare
4–8 bäst 7
Speltid
60 min
Ålder
13+
Komplexitet
1,8 / 5
5,4 på Ludoyafrån 225,39 krSällskapsspelBluffDolda rollerLagspelTärningskast

På Ludoyas bord

All statistik i Ludoya
143
Registrerade spelomgångar
161
Spelare
47m 36s
Genomsnittlig speltid
22
I samlingar
2
På önskelistor

5,4/10

från 22 recensioner på Ludoya

  • Garfield6,0

    It's ok, but the only way to find out who is what are the green cards.

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