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2003 · 抽象策略

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Players move their tokens around the perimeter and through the inner 6×6 playing area. Tokens move horizontally or vertically along clear lines and may not jump over other tokens; a perimeter token can enter the board in a straight line and stop at any point, while an inner token moves between board positions. The first player to arrange four of their tokens in the corners of a perfect square within the inner board wins.

人数
2
游戏时长
10 分钟
年龄
8+
复杂性
4 / 5
区域-冲动模式构建

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek