
1996 · 抽象策略
GIPF
Players take turns placing a neutral piece on the board, aiming to create rows of four or more. When a player forms a qualifying row, they remove that row and may capture opponent pieces that extend it, changing the board state and opening new tactical possibilities. The objective is to cycle pieces through play and capture opponent material until the opponent has no pieces left to introduce. The game supports modular expansion through additional pieces that can alter interactions between plays in linked games.
- 人数
- 2
- 游戏时长
- 30–60 分钟
- 年龄
- 9+
- 复杂性
- 2.7 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 57
- 已记录对局
- 25
- 玩家
- 29m 3s
- 平均时长
- 20
- 收藏数
- 3
- 愿望清单数
6.4/10
基于 10 条 Ludoya 评测
Le premier de la série, on préfère pourtant le trio Dvonn, Yinsh et Zertz. Le dernier arrivé, Lyngkt est très sympa aussi (malgré ses couleurs moches).
Hate to rate this so low, but it just felt futzy to me. Game was drawn out...way too long. Felt too much like chess but I would play chess if I wanted that style of game. Chess is superior.
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



























