YINSH

2003 · 抽象策略

YINSH

Players each place five rings on the board and take turns sliding a ring along a line. Each moved ring leaves a two-sided marker beneath it; markers flip color when jumped over by rings, so board colors change constantly. Players aim to create a contiguous row of five markers showing their color. When a row is achieved, the player removes one of their rings from the board. The first player to remove three rings wins, balancing the benefit of scoring rows against the loss of rings to maneuver.

人数
2
游戏时长
30–60 分钟
年龄
9+
复杂性
2.6 / 5
6.9 来自 Ludoya¥194.10 起格子移动模式构建追赶领袖

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253
已记录对局
118
玩家
22m 40s
平均时长
65
收藏数
17
愿望清单数

6.9/10

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek