We Need to Talk…

2019 · Deduktion

We Need to Talk…

A ridiculous set of interventions for a ridiculous set of problems. Players take turns trying to identify a nonsensical problem they cannot see, while the other players provide increasingly direct clues without naming it. Three rounds—Broaching the Subject, The Emotional Appeal, and Offering a Solution—shape how clues are given. The sooner the problem is guessed, the more points the focus player earns; the longer the group keeps them guessing, the more points the other players score. If the problem remains unsolved, no one scores.

Spieler
4–8 am besten mit 6
Spielzeit
40–60 Min.
Alter
14+
Komplexität
1 / 5
ab 22,02 €PartyspielHumorGezielte HinweiseRollen mit asymmetrischer Information

Wo kaufen

Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.