Ghost Fightin' Treasure Hunters

2013 · Fantasía

Ghost Fightin' Treasure Hunters

Los jugadores exploran una mansión espeluznante para recuperar ocho joyas ocultas mientras aumenta el número de fantasmas en la casa. En cada turno, los jugadores tiran los dados para mover una ficha, posiblemente provocar la aparición de un nuevo fantasma, recoger tesoros al terminar el movimiento en un espacio con una joya y resolver los combates tirando un dado de lucha para eliminar fantasmas. Las habitaciones que acumulan tres fantasmas se convierten en apariciones y requieren al menos dos cazadores para combatirlas. El equipo gana al recoger todas las joyas y salir juntos de la casa; pierde si aparecen seis apariciones antes de escapar.

Jugadores
2–4 mejor con 4
Duración
30 min
Edad
8+
Complejidad
1,6 / 5
6,6 en LudoyaJuego infantilAventuraJuego cooperativoRecoger y entregarTirar/Girar y mover

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En las mesas de Ludoya

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218
Partidas registradas
110
Jugadores
28m 53s
Partida media
53
En colecciones
9
En listas de deseos

6,6/10

de 24 reseñas en Ludoya

  • Garfield8,0

    Great coop game with nice components. [c] Theme: ★★★★★ <!-- size 7]Very good ghost theme --> Gameplay: ★★★☆☆ <!-- size 7]Gather diamonds and combat ghosts --> Interaction: ★★★★☆ <!-- size 7]Coop --> Artwork: ★★★★★ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Dice rolling, random cards --> Strategy: ★★★☆☆ <!-- size 7]Play together, pay attention --> Components: ★★★★★ <!-- size 7]Great --> Play duration: ★★★★★ <!-- size 7]Perfect --> Easy to teach: ★★★★☆ <!-- size 7]Easy --> Rules quality: ★★★★★ <!-- size 7]Perfect --> Setup time: ★★★★★ <!-- size 7]Very fast --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★★☆☆ <!-- size 7]Different modes, randomness --> [/c]

  • Evan4,6

    This is a really well designed kid's game that is a bit of a cross between Pandemic and a simple dungeon crawler. The goal is for all players as a team to get into the house and get the gems out. Every turn a player rolls the movement die, which on most results spawns a new ghost. You flip a card and spawn a ghost mini to the room matching the letter on the card. If you end your movement in a room with a ghost, you get to fight it by trying to roll a ghost icon on the combat d6. Two players in the same room, means you get to roll an extra die. When a room gets 3 ghosts, you replace them with a fire ghost, which can only be fought by 2 players, and only gets defeated on a fire result on the combat die (1/6). When all the fire ghosts are on the board, the players lose the game. My kids love killing the ghosts, they like counting the movement spaces. They love how some cards lock certain colored doors. They absolutely love replacing the three ghosts with the fire ghost. That moment is really cool for them clearly. They also really enjoy the process of putting the gem into their mini's backpack. The components are fantastic, and this is the first kids game I'm really properly enjoying as a player. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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